commit ec1f7e3e6e8e6eb15ae9dd994d46513089aadbe7
parent abfd4fef76baf173782b5bbeaf37b358c95c9364
Author: marty <martin_grenfell@msn.com>
Date: Wed, 19 Aug 2009 15:57:41 +1200
Merge branch 'api'
Diffstat:
6 files changed, 717 insertions(+), 327 deletions(-)
diff --git a/Rakefile b/Rakefile
@@ -1,18 +0,0 @@
-desc "Copy the vim/doc files into ~/.vim"
-task :deploy_local do
- run "cp plugin/NERD_tree.vim ~/.vim/plugin"
- run "cp doc/NERD_tree.txt ~/.vim/doc"
-end
-
-
-desc "Create a zip archive for release to vim.org"
-task :zip do
- abort "NERD_tree.zip already exists, aborting" if File.exist?("NERD_tree.zip")
- run "zip NERD_tree.zip plugin/NERD_tree.vim doc/NERD_tree.txt"
-end
-
-def run(cmd)
- puts "Executing: #{cmd}"
- system cmd
-end
-
diff --git a/doc/NERD_tree.txt b/doc/NERD_tree.txt
@@ -949,41 +949,7 @@ This option is used to change the size of the NERD tree when it is loaded.
==============================================================================
4. Hacking the NERD tree *NERDTreeHacking*
-Public functions ~
-
-The script provides 2 public functions for your hacking pleasure. Their
-signatures are: >
- function! NERDTreeGetCurrentNode()
- function! NERDTreeGetCurrentPath()
-<
-The first returns the node object that the cursor is currently on, while the
-second returns the corresponding path object.
-
-This is probably a good time to mention that the script implements prototype
-style OO. To see the functions that each class provides you can read look at
-the code.
-
-Use the node objects to manipulate the structure of the tree. Use the path
-objects to access the files/directories the tree nodes represent.
-
-The NERD tree filetype ~
-
-NERD tree buffers have a filetype of "nerdtree". You can use this to hack the
-NERD tree via autocommands (on |FileType|) or via an ftplugin.
-
-For example, putting this code in ~/.vim/ftplugin/nerdtree.vim would override
-the o mapping, making it open the selected node in a new gvim instance. >
-
- nnoremap <silent> <buffer> o :call <sid>openInNewVimInstance()<cr>
- function! s:openInNewVimInstance()
- let p = NERDTreeGetCurrentPath()
- if p != {}
- silent exec "!gvim " . p.strForOS(1) . "&"
- endif
- endfunction
-<
-This way you can add new mappings or :commands or override any existing
-mapping.
+TODO: fill in when new api is complete
==============================================================================
5. About *NERDTreeAbout*
diff --git a/nerdtree_plugin/exec_menuitem.vim b/nerdtree_plugin/exec_menuitem.vim
@@ -0,0 +1,40 @@
+" ============================================================================
+" File: nerdtree_fs_menu.vim
+" Description: plugin for NERD Tree that provides an execute file menu item
+" Maintainer: Martin Grenfell <martin_grenfell at msn dot com>
+" Last Change: 22 July, 2009
+" License: This program is free software. It comes without any warranty,
+" to the extent permitted by applicable law. You can redistribute
+" it and/or modify it under the terms of the Do What The Fuck You
+" Want To Public License, Version 2, as published by Sam Hocevar.
+" See http://sam.zoy.org/wtfpl/COPYING for more details.
+"
+" ============================================================================
+if exists("g:loaded_nerdtree_exec_menuitem")
+ finish
+endif
+let g:loaded_nerdtree_exec_menuitem = 1
+
+call NERDTreeAddMenuItem({
+ \ 'text': '(!) - Execute file',
+ \ 'shortcut': '!',
+ \ 'callback': 'NERDTreeExecFile',
+ \ 'isActiveCallback': 'NERDTreeExecFileActive' })
+
+function! NERDTreeExecFileActive()
+ let node = g:NERDTreeFileNode.GetSelected()
+ return !node.path.isDirectory && node.path.isExecutable
+endfunction
+
+function! NERDTreeExecFile()
+ let treenode = g:NERDTreeFileNode.GetSelected()
+ echo "Complete the command to execute (add arguments etc): \n\n"
+ let cmd = treenode.path.strForOS(1)
+ let cmd = input(':!', cmd . ' ')
+
+ if cmd != ''
+ exec ':!' . cmd
+ else
+ echo "Aborted"
+ endif
+endfunction
diff --git a/nerdtree_plugin/fs_menu.vim b/nerdtree_plugin/fs_menu.vim
@@ -0,0 +1,209 @@
+" ============================================================================
+" File: nerdtree_fs_menu.vim
+" Description: plugin for the NERD Tree that provides a file system menu
+" Maintainer: Martin Grenfell <martin_grenfell at msn dot com>
+" Last Change: 17 July, 2009
+" License: This program is free software. It comes without any warranty,
+" to the extent permitted by applicable law. You can redistribute
+" it and/or modify it under the terms of the Do What The Fuck You
+" Want To Public License, Version 2, as published by Sam Hocevar.
+" See http://sam.zoy.org/wtfpl/COPYING for more details.
+"
+" ============================================================================
+if exists("g:loaded_nerdtree_fs_menu")
+ finish
+endif
+let g:loaded_nerdtree_fs_menu = 1
+
+call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
+call NERDTreeAddMenuItem({'text': '(m)ove the curent node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
+call NERDTreeAddMenuItem({'text': '(d)elete the curent node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
+if g:NERDTreePath.CopyingSupported()
+ call NERDTreeAddMenuItem({'text': '(c)copy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
+endif
+
+"FUNCTION: s:echo(msg){{{1
+function! s:echo(msg)
+ redraw
+ echomsg "NERDTree: " . a:msg
+endfunction
+
+"FUNCTION: s:echoWarning(msg){{{1
+function! s:echoWarning(msg)
+ echohl warningmsg
+ call s:echo(a:msg)
+ echohl normal
+endfunction
+
+"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
+"prints out the given msg and, if the user responds by pushing 'y' then the
+"buffer with the given bufnum is deleted
+"
+"Args:
+"bufnum: the buffer that may be deleted
+"msg: a message that will be echoed to the user asking them if they wish to
+" del the buffer
+function! s:promptToDelBuffer(bufnum, msg)
+ echo a:msg
+ if nr2char(getchar()) ==# 'y'
+ exec "silent bdelete! " . a:bufnum
+ endif
+endfunction
+
+"FUNCTION: NERDTreeAddNode(){{{1
+function! NERDTreeAddNode()
+ let curDirNode = g:NERDTreeDirNode.GetSelected()
+
+ let newNodeName = input("Add a childnode\n".
+ \ "==========================================================\n".
+ \ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
+ \ "", curDirNode.path.strForGlob() . g:NERDTreePath.Slash())
+
+ if newNodeName ==# ''
+ call s:echo("Node Creation Aborted.")
+ return
+ endif
+
+ try
+ let newPath = g:NERDTreePath.Create(newNodeName)
+ let parentNode = b:NERDTreeRoot.findNode(newPath.getParent())
+
+ let newTreeNode = g:NERDTreeFileNode.New(newPath)
+ if parentNode.isOpen || !empty(parentNode.children)
+ call parentNode.addChild(newTreeNode, 1)
+ call NERDTreeRender()
+ call newTreeNode.putCursorHere(1, 0)
+ endif
+ catch /^NERDTree/
+ call s:echoWarning("Node Not Created.")
+ endtry
+endfunction
+
+"FUNCTION: NERDTreeMoveNode(){{{1
+function! NERDTreeMoveNode()
+ let curNode = g:NERDTreeFileNode.GetSelected()
+ if curNode ==# {}
+ call s:echo("Put the cursor on a node first" )
+ return
+ endif
+
+ let newNodePath = input("Rename the current node\n" .
+ \ "==========================================================\n" .
+ \ "Enter the new path for the node: \n" .
+ \ "", curNode.path.strForOS(0))
+
+ if newNodePath ==# ''
+ call s:echo("Node Renaming Aborted.")
+ return
+ endif
+
+ try
+ let bufnum = bufnr(curNode.path.str(0))
+
+ call curNode.rename(newNodePath)
+ call NERDTreeRender()
+
+ "if the node is open in a buffer, ask the user if they want to
+ "close that buffer
+ if bufnum != -1
+ let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
+ call s:promptToDelBuffer(bufnum, prompt)
+ endif
+
+ call curNode.putCursorHere(1, 0)
+
+ redraw
+ catch /^NERDTree/
+ call s:echoWarning("Node Not Renamed.")
+ endtry
+endfunction
+
+" FUNCTION: NERDTreeDeleteNode() {{{1
+function! NERDTreeDeleteNode()
+ let currentNode = g:NERDTreeFileNode.GetSelected()
+ if currentNode ==# {}
+ call s:echo("Put the cursor on a node first")
+ return
+ endif
+
+ let confirmed = 0
+
+ if currentNode.path.isDirectory
+ let choice =input("Delete the current node\n" .
+ \ "==========================================================\n" .
+ \ "STOP! To delete this entire directory, type 'yes'\n" .
+ \ "" . currentNode.path.strForOS(0) . ": ")
+ let confirmed = choice ==# 'yes'
+ else
+ echo "Delete the current node\n" .
+ \ "==========================================================\n".
+ \ "Are you sure you wish to delete the node:\n" .
+ \ "" . currentNode.path.strForOS(0) . " (yN):"
+ let choice = nr2char(getchar())
+ let confirmed = choice ==# 'y'
+ endif
+
+
+ if confirmed
+ try
+ call currentNode.delete()
+ call NERDTreeRender()
+
+ "if the node is open in a buffer, ask the user if they want to
+ "close that buffer
+ let bufnum = bufnr(currentNode.path.str(0))
+ if buflisted(bufnum)
+ let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
+ call s:promptToDelBuffer(bufnum, prompt)
+ endif
+
+ redraw
+ catch /^NERDTree/
+ call s:echoWarning("Could not remove node")
+ endtry
+ else
+ call s:echo("delete aborted")
+ endif
+
+endfunction
+
+" FUNCTION: NERDTreeCopyNode() {{{1
+function! NERDTreeCopyNode()
+ let currentNode = g:NERDTreeFileNode.GetSelected()
+ if currentNode ==# {}
+ call s:echo("Put the cursor on a file node first")
+ return
+ endif
+
+ let newNodePath = input("Copy the current node\n" .
+ \ "==========================================================\n" .
+ \ "Enter the new path to copy the node to: \n" .
+ \ "", currentNode.path.str(0))
+
+ if newNodePath != ""
+ "strip trailing slash
+ let newNodePath = substitute(newNodePath, '\/$', '', '')
+
+ let confirmed = 1
+ if currentNode.path.copyingWillOverwrite(newNodePath)
+ call s:echo("Warning: copying may overwrite files! Continue? (yN)")
+ let choice = nr2char(getchar())
+ let confirmed = choice ==# 'y'
+ endif
+
+ if confirmed
+ try
+ let newNode = currentNode.copy(newNodePath)
+ call NERDTreeRender()
+ call newNode.putCursorHere(0, 0)
+ catch /^NERDTree/
+ call s:echoWarning("Could not copy node")
+ endtry
+ endif
+ else
+ call s:echo("Copy aborted.")
+ endif
+ redraw
+endfunction
+
+" vim: set sw=4 sts=4 et fdm=marker:
diff --git a/nerdtree_plugin/git_menu.vim b/nerdtree_plugin/git_menu.vim
@@ -0,0 +1,113 @@
+" ============================================================================
+" File: nerdtree_git_menu.vim
+" Description: plugin for the NERD Tree that provides a git menu
+" Maintainer: Martin Grenfell <martin_grenfell at msn dot com>
+" Last Change: 20 July, 2009
+" License: This program is free software. It comes without any warranty,
+" to the extent permitted by applicable law. You can redistribute
+" it and/or modify it under the terms of the Do What The Fuck You
+" Want To Public License, Version 2, as published by Sam Hocevar.
+" See http://sam.zoy.org/wtfpl/COPYING for more details.
+"
+" ============================================================================
+"
+" Adds a "g" submenu to the NERD tree menu.
+"
+" Note: this plugin assumes that the current tree root has a .git dir under
+" it, and that the working tree and the .git repo are in the same place
+"
+if exists("g:loaded_nerdtree_git_menu")
+ finish
+endif
+let g:loaded_nerdtree_git_menu = 1
+
+call NERDTreeAddMenuSeparator({'isActiveCallback': 'NERDTreeGitMenuEnabled'})
+let s:menu = NERDTreeAddMenuItem({
+ \ 'text': '(g)it menu',
+ \ 'shortcut': 'g',
+ \ 'isActiveCallback': 'NERDTreeGitMenuEnabled',
+ \ 'callback': 'NERDTreeGitMenu' })
+
+call NERDTreeAddMenuItem({
+ \ 'text': 'git (a)dd',
+ \ 'shortcut': 'a',
+ \ 'isActiveCallback': 'NERDTreeGitMenuEnabled',
+ \ 'callback': 'NERDTreeGitAdd',
+ \ 'parent': s:menu })
+
+call NERDTreeAddMenuItem({
+ \ 'text': 'git (c)heckout',
+ \ 'shortcut': 'c',
+ \ 'isActiveCallback': 'NERDTreeGitMenuEnabled',
+ \ 'callback': 'NERDTreeGitCheckout',
+ \ 'parent': s:menu })
+
+call NERDTreeAddMenuItem({
+ \ 'text': 'git (m)v',
+ \ 'shortcut': 'm',
+ \ 'isActiveCallback': 'NERDTreeGitMenuEnabled',
+ \ 'callback': 'NERDTreeGitMove',
+ \ 'parent': s:menu })
+
+call NERDTreeAddMenuItem({
+ \ 'text': 'git (r)m',
+ \ 'shortcut': 'r',
+ \ 'isActiveCallback': 'NERDTreeGitMenuEnabled',
+ \ 'callback': 'NERDTreeGitRemove',
+ \ 'parent': s:menu })
+
+function! NERDTreeGitMenuEnabled()
+ return isdirectory(s:GitRepoPath())
+endfunction
+
+function! s:GitRepoPath()
+ return b:NERDTreeRoot.path.str(0) . ".git"
+endfunction
+
+function! NERDTreeGitMove()
+ let node = g:NERDTreeFileNode.GetSelected()
+ let path = node.path
+ let p = path.strForOS(1)
+ call s:promptCommand('mv ', p . ' ' . p, 'file')
+endfunction
+
+function! NERDTreeGitAdd()
+ let node = g:NERDTreeFileNode.GetSelected()
+ let path = node.path
+ call s:promptCommand('add ', path.strForOS(1), 'file')
+endfunction
+
+function! NERDTreeGitRemove()
+ let node = g:NERDTreeFileNode.GetSelected()
+ let path = node.path
+ call s:promptCommand('rm ', path.strForOS(1), 'file')
+endfunction
+
+function! NERDTreeGitCheckout()
+ let node = g:NERDTreeFileNode.GetSelected()
+ let path = node.path
+ call s:promptCommand('checkout ', path.strForOS(1), 'file')
+endfunction
+
+function! s:promptCommand(sub_command, cmd_tail_default, complete)
+ let extra_options = ' --git-dir=' . s:GitRepoPath()
+ let extra_options .= ' --work-tree=' . b:NERDTreeRoot.path.str(0) . ' '
+ let base = "git" . extra_options . a:sub_command
+
+ let node = g:NERDTreeFileNode.GetSelected()
+
+ let cmd_tail = input(":!" . base, a:cmd_tail_default, a:complete)
+ if cmd_tail != ''
+ let output = system(base . cmd_tail)
+ redraw!
+ if v:shell_error == 0
+ call node.parent.refresh()
+ call NERDTreeRender()
+ else
+ echo output
+ endif
+ else
+ redraw
+ echo "Aborted"
+ endif
+endfunction
diff --git a/plugin/NERD_tree.vim b/plugin/NERD_tree.vim
@@ -104,7 +104,7 @@ call s:initVariable("g:NERDTreeMapCloseChildren", "X")
call s:initVariable("g:NERDTreeMapCloseDir", "x")
call s:initVariable("g:NERDTreeMapDeleteBookmark", "D")
call s:initVariable("g:NERDTreeMapExecute", "!")
-call s:initVariable("g:NERDTreeMapFilesystemMenu", "m")
+call s:initVariable("g:NERDTreeMapMenu", "m")
call s:initVariable("g:NERDTreeMapHelp", "?")
call s:initVariable("g:NERDTreeMapJumpFirstChild", "K")
call s:initVariable("g:NERDTreeMapJumpLastChild", "J")
@@ -140,11 +140,6 @@ let s:tree_wid = 2
let s:tree_markup_reg = '^[ `|]*[\-+~]'
let s:tree_up_dir_line = '.. (up a dir)'
-let s:os_slash = '/'
-if s:running_windows
- let s:os_slash = '\'
-endif
-
"the number to add to the nerd tree buffer name to make the buf name unique
let s:next_buffer_number = 1
@@ -163,6 +158,9 @@ augroup NERDTree
exec "autocmd BufWinLeave *". s:NERDTreeBufName ." call <SID>saveScreenState()"
"cache bookmarks when vim loads
autocmd VimEnter * call s:Bookmark.CacheBookmarks(0)
+
+ "load all nerdtree plugins after vim starts
+ autocmd VimEnter * runtime! nerdtree_plugin/*.vim
augroup END
if g:NERDTreeHijackNetrw
@@ -432,6 +430,300 @@ function! s:Bookmark.Write()
endfor
call writefile(bookmarkStrings, g:NERDTreeBookmarksFile)
endfunction
+"CLASS: KeyMap {{{2
+"============================================================
+let s:KeyMap = {}
+"FUNCTION: KeyMap.All() {{{3
+function! s:KeyMap.All()
+ if !exists("s:keyMaps")
+ let s:keyMaps = []
+ endif
+ return s:keyMaps
+endfunction
+
+"FUNCTION: KeyMap.BindAll() {{{3
+function! s:KeyMap.BindAll()
+ for i in s:KeyMap.All()
+ call i.bind()
+ endfor
+endfunction
+
+"FUNCTION: KeyMap.bind() {{{3
+function! s:KeyMap.bind()
+ exec "nnoremap <silent> <buffer> ". self.key ." :call ". self.callback ."()<cr>"
+endfunction
+
+"FUNCTION: KeyMap.Create(options) {{{3
+function! s:KeyMap.Create(options)
+ let newKeyMap = {}
+ let newKeyMap = copy(self)
+ let newKeyMap.key = a:options['key']
+ let newKeyMap.quickhelpText = a:options['quickhelpText']
+ let newKeyMap.callback = a:options['callback']
+ call add(s:KeyMap.All(), newKeyMap)
+endfunction
+"CLASS: MenuController {{{2
+"============================================================
+let s:MenuController = {}
+"FUNCTION: MenuController.New(menuItems) {{{3
+function! s:MenuController.New(menuItems)
+ let newMenuController = copy(self)
+ let newMenuController.menuItems = a:menuItems
+ return newMenuController
+endfunction
+
+"FUNCTION: MenuController.showMenu() {{{3
+function! s:MenuController.showMenu()
+ call self._saveOptions()
+
+ try
+ let self.selection = 0
+
+ let done = 0
+ while !done
+ call self._redraw()
+ echo self._prompt()
+ let key = nr2char(getchar())
+ let done = self._handleKeypress(key)
+ endwhile
+
+ if self.selection != -1
+ let m = self._current()
+ call m.execute()
+ endif
+
+ finally
+ call self._restoreOptions()
+ endtry
+
+endfunction
+
+"FUNCTION: MenuController._prompt() {{{3
+function! s:MenuController._prompt()
+ let toReturn = ''
+ let toReturn .= "NERDTree Menu. Use j/k/enter and the shortcuts indicated\n"
+ let toReturn .= "==========================================================\n"
+
+ for i in range(0, len(self.menuItems)-1)
+ if self.selection == i
+ let toReturn .= "> "
+ else
+ let toReturn .= " "
+ endif
+
+ let toReturn .= self.menuItems[i].text . "\n"
+ endfor
+
+ return toReturn
+endfunction
+
+"FUNCTION: MenuController._current(key) {{{3
+function! s:MenuController._current()
+ return self.menuItems[self.selection]
+endfunction
+
+"FUNCTION: MenuController._handleKeypress(key) {{{3
+"changes the selection (if appropriate) and returns 1 if the user has made
+"their choice, 0 otherwise
+function! s:MenuController._handleKeypress(key)
+ if a:key == 'j'
+ call self._cursorDown()
+ elseif a:key == 'k'
+ call self._cursorUp()
+ elseif a:key == nr2char(27) "escape
+ let self.selection = -1
+ return 1
+ elseif a:key == "\r" || a:key == "\n" "enter and ctrl-j
+ return 1
+ else
+ let index = self._nextIndexFor(a:key)
+ if index != -1
+ let self.selection = index
+ if len(self._allIndexesFor(a:key)) == 1
+ return 1
+ endif
+ endif
+ endif
+
+ return 0
+endfunction
+
+"FUNCTION: MenuController._allIndexesFor(shortcut) {{{3
+function! s:MenuController._allIndexesFor(shortcut)
+ let toReturn = []
+
+ for i in range(0, len(self.menuItems)-1)
+ if self.menuItems[i].shortcut == a:shortcut
+ call add(toReturn, i)
+ endif
+ endfor
+
+ return toReturn
+endfunction
+
+"FUNCTION: MenuController._nextIndexFor(shortcut) {{{3
+function! s:MenuController._nextIndexFor(shortcut)
+ for i in range(self.selection+1, len(self.menuItems)-1)
+ if self.menuItems[i].shortcut == a:shortcut
+ return i
+ endif
+ endfor
+
+ for i in range(0, self.selection)
+ if self.menuItems[i].shortcut == a:shortcut
+ return i
+ endif
+ endfor
+
+ return -1
+endfunction
+
+"FUNCTION: MenuController._redraw() {{{3
+function! s:MenuController._redraw()
+ if has("gui_running")
+ redraw!
+ else
+ redraw
+ endif
+endfunction
+
+"FUNCTION: MenuController._setCmdheight() {{{3
+function! s:MenuController._setCmdheight()
+ if has("gui_running")
+ let &cmdheight = len(self.menuItems) + 3
+ else
+ let &cmdheight = len(self.menuItems) + 2
+ endif
+endfunction
+
+"FUNCTION: MenuController._saveOptions() {{{3
+function! s:MenuController._saveOptions()
+ let self._oldLazyredraw = &lazyredraw
+ let self._oldCmdheight = &cmdheight
+ set lazyredraw
+ call self._setCmdheight()
+endfunction
+
+"FUNCTION: MenuController._restoreOptions() {{{3
+function! s:MenuController._restoreOptions()
+ let &cmdheight = self._oldCmdheight
+ let &lazyredraw = self._oldLazyredraw
+endfunction
+
+"FUNCTION: MenuController._cursorDown() {{{3
+"move the cursor to the next menu item, skipping separators
+function! s:MenuController._cursorDown()
+ let done = 0
+ while !done
+ if self.selection < len(self.menuItems)-1
+ let self.selection += 1
+ else
+ let self.selection = 0
+ endif
+
+ if !self._current().isSeparator()
+ let done = 1
+ endif
+ endwhile
+endfunction
+
+"FUNCTION: MenuController._cursorUp() {{{3
+"move the cursor to the previous menu item, skipping separators
+function! s:MenuController._cursorUp()
+ let done = 0
+ while !done
+ if self.selection > 0
+ let self.selection -= 1
+ else
+ let self.selection = len(self.menuItems)-1
+ endif
+
+ if !self._current().isSeparator()
+ let done = 1
+ endif
+ endwhile
+endfunction
+
+"CLASS: MenuItem {{{2
+"============================================================
+let s:MenuItem = {}
+"FUNCTION: MenuItem.All() {{{3
+function! s:MenuItem.All()
+ if !exists("s:menuItems")
+ let s:menuItems = []
+ endif
+ return s:menuItems
+endfunction
+
+"FUNCTION: MenuItem.AllEnabled() {{{3
+function! s:MenuItem.AllEnabled()
+ let toReturn = []
+ for i in s:MenuItem.All()
+ if i.enabled()
+ call add(toReturn, i)
+ endif
+ endfor
+ return toReturn
+endfunction
+
+"FUNCTION: MenuItem.Create(options) {{{3
+function! s:MenuItem.Create(options)
+ let newMenuItem = copy(self)
+
+ let newMenuItem.text = a:options['text']
+ let newMenuItem.shortcut = a:options['shortcut']
+ let newMenuItem.callback = a:options['callback']
+ let newMenuItem.children = []
+
+ let newMenuItem.isActiveCallback = -1
+ if has_key(a:options, 'isActiveCallback')
+ let newMenuItem.isActiveCallback = a:options['isActiveCallback']
+ endif
+
+ if has_key(a:options, 'parent')
+ call add(a:options['parent'].children, newMenuItem)
+ else
+ call add(s:MenuItem.All(), newMenuItem)
+ endif
+
+ return newMenuItem
+endfunction
+
+"FUNCTION: MenuItem.CreateSeparator(options) {{{3
+function! s:MenuItem.CreateSeparator(options)
+ let standard_options = { 'text': '--------------------',
+ \ 'shortcut': -1,
+ \ 'callback': -1 }
+ let options = extend(a:options, standard_options, "force")
+
+ return s:MenuItem.Create(options)
+endfunction
+
+"FUNCTION: MenuItem.enabled() {{{3
+function! s:MenuItem.enabled()
+ if self.isActiveCallback != -1
+ return {self.isActiveCallback}()
+ endif
+ return 1
+endfunction
+
+"FUNCTION: MenuItem.execute() {{{3
+function! s:MenuItem.execute()
+ if len(self.children)
+ let mc = s:MenuController.New(self.children)
+ call mc.showMenu()
+ else
+ if self.callback != -1
+ call {self.callback}()
+ endif
+ endif
+endfunction
+
+"FUNCTION: MenuItem.isSeparator() {{{3
+function! s:MenuItem.isSeparator()
+ return self.callback == -1
+endfunction
+
"CLASS: TreeFileNode {{{2
"This class is the parent of the TreeDirNode class and constitures the
"'Component' part of the composite design pattern between the treenode
@@ -959,7 +1251,7 @@ function! s:TreeFileNode.rename(newName)
call self.path.rename(newName)
call self.parent.removeChild(self)
- let parentPath = self.path.getPathTrunk()
+ let parentPath = self.path.getParent()
let newParent = b:NERDTreeRoot.findNode(parentPath)
if newParent != {}
@@ -1212,7 +1504,7 @@ function! s:TreeDirNode._initChildren(silent)
"filter out the .. and . directories
"Note: we must match .. AND ../ cos sometimes the globpath returns
"../ for path with strange chars (eg $)
- if i !~ '^\.\.\/\?$' && i !~ '^\.\/\?$'
+ if i !~ '\/\.\.\/\?$' && i !~ '\/\.\/\?$'
"put the next file in a new node and attach it
try
@@ -1329,7 +1621,10 @@ function! s:TreeDirNode.refresh()
let filesStr = globpath(dir.strForGlob(), '*') . "\n" . globpath(dir.strForGlob(), '.*')
let files = split(filesStr, "\n")
for i in files
- if i !~ '\.\.$' && i !~ '\.$'
+ "filter out the .. and . directories
+ "Note: we must match .. AND ../ cos sometimes the globpath returns
+ "../ for path with strange chars (eg $)
+ if i !~ '\/\.\.\/\?$' && i !~ '\/\.\/\?$'
try
"create a new path and see if it exists in this nodes children
@@ -1433,7 +1728,7 @@ function! s:Path.AbsolutePathFor(str)
let toReturn = a:str
if prependCWD
- let toReturn = getcwd() . s:os_slash . a:str
+ let toReturn = getcwd() . s:Path.Slash() . a:str
endif
return toReturn
@@ -1475,7 +1770,7 @@ endfunction
function! s:Path.changeToDir()
let dir = self.strForCd()
if self.isDirectory ==# 0
- let dir = self.getPathTrunk().strForCd()
+ let dir = self.getParent().strForCd()
endif
try
@@ -1619,13 +1914,7 @@ endfunction
function! s:Path.delete()
if self.isDirectory
- let cmd = ""
- if s:running_windows
- "if we are runnnig windows then put quotes around the pathstring
- let cmd = g:NERDTreeRemoveDirCmd . self.strForOS(1)
- else
- let cmd = g:NERDTreeRemoveDirCmd . self.strForOS(1)
- endif
+ let cmd = g:NERDTreeRemoveDirCmd . self.strForOS(1)
let success = system(cmd)
if v:shell_error != 0
@@ -1702,12 +1991,6 @@ function! s:Path.getLastPathComponent(dirSlash)
return toReturn
endfunction
-"FUNCTION: Path.getPathTrunk() {{{3
-"Gets the path without the last segment on the end.
-function! s:Path.getPathTrunk()
- return s:Path.New(self.strTrunk())
-endfunction
-
"FUNCTION: Path.getSortOrderIndex() {{{3
"returns the index of the pattern in g:NERDTreeSortOrder that this path matches
function! s:Path.getSortOrderIndex()
@@ -1779,6 +2062,12 @@ function! s:Path.New(path)
return newPath
endfunction
+"FUNCTION: Path.Slash() {{{3
+"return the slash to use for the current OS
+function! s:Path.Slash()
+ return s:running_windows ? '\' : '/'
+endfunction
+
"FUNCTION: Path.readInfoFromDisk(fullpath) {{{3
"
"
@@ -1878,22 +2167,9 @@ function! s:Path.str(esc)
return toReturn
endfunction
-"FUNCTION: Path.strAbs() {{{3
-"
-"Returns a string representing this path with all the symlinks resolved
-"
-"Return:
-"string
-function! s:Path.strAbs()
- return resolve(self.str(1))
-endfunction
-
"FUNCTION: Path.strForCd() {{{3
"
" returns a string that can be used with :cd
-"
-"Return:
-"a string that can be used in the view to represent this path
function! s:Path.strForCd()
if s:running_windows
return self.strForOS(0)
@@ -1905,9 +2181,6 @@ endfunction
"
"Returns a string that specifies how the path should be represented as a
"string
-"
-"Return:
-"a string that can be used in the view to represent this path
function! s:Path.strDisplay()
if self.cachedDisplayString ==# ""
call self.cacheDisplayString()
@@ -1929,7 +2202,7 @@ function! s:Path.strForEditCmd()
let cwd = tolower(getcwd())
endif
- let cwd = cwd . s:os_slash
+ let cwd = cwd . s:Path.Slash()
"return a relative path if we can
if stridx(p, cwd) ==# 0
@@ -1945,14 +2218,14 @@ function! s:Path.strForEditCmd()
endfunction
"FUNCTION: Path.strForGlob() {{{3
function! s:Path.strForGlob()
- let lead = s:os_slash
+ let lead = s:Path.Slash()
"if we are running windows then slap a drive letter on the front
if s:running_windows
let lead = self.drive . '\'
endif
- let toReturn = lead . join(self.pathSegments, s:os_slash)
+ let toReturn = lead . join(self.pathSegments, s:Path.Slash())
if !s:running_windows
let toReturn = escape(toReturn, s:escape_chars)
@@ -1969,14 +2242,14 @@ endfunction
"esc: if 1 then all the tricky chars in the returned string will be
" escaped. If we are running windows then the str is double quoted instead.
function! s:Path.strForOS(esc)
- let lead = s:os_slash
+ let lead = s:Path.Slash()
"if we are running windows then slap a drive letter on the front
if s:running_windows
let lead = self.drive . '\'
endif
- let toReturn = lead . join(self.pathSegments, s:os_slash)
+ let toReturn = lead . join(self.pathSegments, s:Path.Slash())
if a:esc
if s:running_windows
@@ -2083,7 +2356,7 @@ function! s:initNerdTree(name)
"hack to get an absolute path if a relative path is given
if dir =~ '^\.'
- let dir = getcwd() . s:os_slash . dir
+ let dir = getcwd() . s:Path.Slash() . dir
endif
let dir = resolve(dir)
@@ -2288,45 +2561,28 @@ function! s:unique(list)
endfor
return uniqlist
endfunction
-" SECTION: Public Functions {{{1
+" SECTION: Public API {{{1
"============================================================
-"Returns the node that the cursor is currently on.
-"
-"If the cursor is not in the NERDTree window, it is temporarily put there.
-"
-"If no NERD tree window exists for the current tab, a NERDTree.NoTreeForTab
-"exception is thrown.
-"
-"If the cursor is not on a node then an empty dictionary {} is returned.
-function! NERDTreeGetCurrentNode()
- if !s:treeExistsForTab() || !s:isTreeOpen()
- throw "NERDTree.NoTreeForTabError: there is no NERD tree open for the current tab"
- endif
-
- let winnr = winnr()
- if winnr != s:getTreeWinNum()
- call s:putCursorInTreeWin()
- endif
+let g:NERDTreePath = s:Path
+let g:NERDTreeDirNode = s:TreeDirNode
+let g:NERDTreeFileNode = s:TreeFileNode
+let g:NERDTreeBookmark = s:Bookmark
- let treenode = s:TreeFileNode.GetSelected()
+function! NERDTreeAddMenuItem(options)
+ return s:MenuItem.Create(a:options)
+endfunction
- if winnr != winnr()
- call s:exec('wincmd w')
- endif
+function! NERDTreeAddMenuSeparator(...)
+ let opts = a:0 ? a:1 : {}
+ return s:MenuItem.CreateSeparator(opts)
+endfunction
- return treenode
+function! NERDTreeAddKeyMap(options)
+ call s:KeyMap.Create(a:options)
endfunction
-"Returns the path object for the current node.
-"
-"Subject to the same conditions as NERDTreeGetCurrentNode
-function! NERDTreeGetCurrentPath()
- let node = NERDTreeGetCurrentNode()
- if node != {}
- return node.path
- else
- return {}
- endif
+function! NERDTreeRender()
+ call s:renderView()
endfunction
" SECTION: View Functions {{{1
@@ -2486,7 +2742,7 @@ function! s:dumpHelp()
let @h=@h."\" but leave old root open\n"
let @h=@h."\" ". g:NERDTreeMapRefresh .": refresh cursor dir\n"
let @h=@h."\" ". g:NERDTreeMapRefreshRoot .": refresh current root\n"
- let @h=@h."\" ". g:NERDTreeMapFilesystemMenu .": Show filesystem menu\n"
+ let @h=@h."\" ". g:NERDTreeMapMenu .": Show filesystem menu\n"
let @h=@h."\" ". g:NERDTreeMapChdir .":change the CWD to the\n"
let @h=@h."\" selected dir\n"
@@ -2497,6 +2753,15 @@ function! s:dumpHelp()
let @h=@h."\" ". g:NERDTreeMapToggleFiles .": files (" . (b:NERDTreeShowFiles ? "on" : "off") . ")\n"
let @h=@h."\" ". g:NERDTreeMapToggleBookmarks .": bookmarks (" . (b:NERDTreeShowBookmarks ? "on" : "off") . ")\n"
+ "add quickhelp entries for each custom key map
+ if len(s:KeyMap.All())
+ let @h=@h."\"\n\" ----------------------------\n"
+ let @h=@h."\" Custom mappings~\n"
+ for i in s:KeyMap.All()
+ let @h=@h."\" ". i.key .": ". i.quickhelpText ."\n"
+ endfor
+ endif
+
let @h=@h."\"\n\" ----------------------------\n"
let @h=@h."\" Other mappings~\n"
let @h=@h."\" ". g:NERDTreeMapQuit .": Close the NERDTree window\n"
@@ -3107,7 +3372,7 @@ function! s:bindMappings()
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapCloseDir ." :call <SID>closeCurrentDir()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapCloseChildren ." :call <SID>closeChildren()<cr>"
- exec "nnoremap <silent> <buffer> ". g:NERDTreeMapFilesystemMenu ." :call <SID>showFileSystemMenu()<cr>"
+ exec "nnoremap <silent> <buffer> ". g:NERDTreeMapMenu ." :call <SID>showMenu()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpParent ." :call <SID>jumpToParent()<cr>"
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapJumpNextSibling ." :call <SID>jumpToSibling(1)<cr>"
@@ -3123,6 +3388,9 @@ function! s:bindMappings()
exec "nnoremap <silent> <buffer> ". g:NERDTreeMapDeleteBookmark ." :call <SID>deleteBookmark()<cr>"
+ "bind all the user custom maps
+ call s:KeyMap.BindAll()
+
command! -buffer -nargs=1 Bookmark :call <SID>bookmarkNode('<args>')
command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 RevealBookmark :call <SID>revealBookmark('<args>')
command! -buffer -complete=customlist,s:completeBookmarks -nargs=1 OpenBookmark :call <SID>openBookmark('<args>')
@@ -3264,45 +3532,6 @@ function! s:closeTreeWindow()
endif
endif
endfunction
-" FUNCTION: s:copyNode() {{{2
-function! s:copyNode()
- let currentNode = s:TreeFileNode.GetSelected()
- if currentNode ==# {}
- call s:echo("Put the cursor on a file node first")
- return
- endif
-
- let newNodePath = input("Copy the current node\n" .
- \ "==========================================================\n" .
- \ "Enter the new path to copy the node to: \n" .
- \ "", currentNode.path.str(0))
-
- if newNodePath != ""
- "strip trailing slash
- let newNodePath = substitute(newNodePath, '\/$', '', '')
-
- let confirmed = 1
- if currentNode.path.copyingWillOverwrite(newNodePath)
- call s:echo("\nWarning: copying may overwrite files! Continue? (yN)")
- let choice = nr2char(getchar())
- let confirmed = choice ==# 'y'
- endif
-
- if confirmed
- try
- let newNode = currentNode.copy(newNodePath)
- call s:renderView()
- call newNode.putCursorHere(0, 0)
- catch /^NERDTree/
- call s:echoWarning("Could not copy node")
- endtry
- endif
- else
- call s:echo("Copy aborted.")
- endif
- redraw
-endfunction
-
" FUNCTION: s:deleteBookmark() {{{2
" if the cursor is on a bookmark, prompt to delete
function! s:deleteBookmark()
@@ -3328,57 +3557,6 @@ function! s:deleteBookmark()
endfunction
-" FUNCTION: s:deleteNode() {{{2
-" if the current node is a file, pops up a dialog giving the user the option
-" to delete it
-function! s:deleteNode()
- let currentNode = s:TreeFileNode.GetSelected()
- if currentNode ==# {}
- call s:echo("Put the cursor on a file node first")
- return
- endif
-
- let confirmed = 0
-
- if currentNode.path.isDirectory
- let choice =input("Delete the current node\n" .
- \ "==========================================================\n" .
- \ "STOP! To delete this entire directory, type 'yes'\n" .
- \ "" . currentNode.path.strForOS(0) . ": ")
- let confirmed = choice ==# 'yes'
- else
- echo "Delete the current node\n" .
- \ "==========================================================\n".
- \ "Are you sure you wish to delete the node:\n" .
- \ "" . currentNode.path.strForOS(0) . " (yN):"
- let choice = nr2char(getchar())
- let confirmed = choice ==# 'y'
- endif
-
-
- if confirmed
- try
- call currentNode.delete()
- call s:renderView()
-
- "if the node is open in a buffer, ask the user if they want to
- "close that buffer
- let bufnum = bufnr(currentNode.path.str(0))
- if buflisted(bufnum)
- let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
- call s:promptToDelBuffer(bufnum, prompt)
- endif
-
- redraw
- catch /^NERDTree/
- call s:echoWarning("Could not remove node")
- endtry
- else
- call s:echo("delete aborted" )
- endif
-
-endfunction
-
" FUNCTION: s:displayHelp() {{{2
" toggles the help display
function! s:displayHelp()
@@ -3423,40 +3601,6 @@ function! s:handleMiddleMouse()
endfunction
-" FUNCTION: s:insertNewNode() {{{2
-" Adds a new node to the filesystem and then into the tree
-function! s:insertNewNode()
- let curDirNode = s:TreeDirNode.GetSelected()
- if curDirNode ==# {}
- call s:echo("Put the cursor on a node first" )
- return
- endif
-
- let newNodeName = input("Add a childnode\n".
- \ "==========================================================\n".
- \ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
- \ "", curDirNode.path.strForGlob() . s:os_slash)
-
- if newNodeName ==# ''
- call s:echo("Node Creation Aborted.")
- return
- endif
-
- try
- let newPath = s:Path.Create(newNodeName)
- let parentNode = b:NERDTreeRoot.findNode(newPath.getPathTrunk())
-
- let newTreeNode = s:TreeFileNode.New(newPath)
- if parentNode.isOpen || !empty(parentNode.children)
- call parentNode.addChild(newTreeNode, 1)
- call s:renderView()
- call newTreeNode.putCursorHere(1, 0)
- endif
- catch /^NERDTree/
- call s:echoWarning("Node Not Created.")
- endtry
-endfunction
-
" FUNCTION: s:jumpToFirstChild() {{{2
" wrapper for the jump to child method
function! s:jumpToFirstChild()
@@ -3659,80 +3803,16 @@ function! s:refreshCurrent()
redraw
call s:echo("Refreshing node. This could take a while... DONE")
endfunction
-" FUNCTION: s:renameCurrent() {{{2
-" allows the user to rename the current node
-function! s:renameCurrent()
+" FUNCTION: s:showMenu() {{{2
+function! s:showMenu()
let curNode = s:TreeFileNode.GetSelected()
if curNode ==# {}
call s:echo("Put the cursor on a node first" )
return
endif
- let newNodePath = input("Rename the current node\n" .
- \ "==========================================================\n" .
- \ "Enter the new path for the node: \n" .
- \ "", curNode.path.strForOS(0))
-
- if newNodePath ==# ''
- call s:echo("Node Renaming Aborted.")
- return
- endif
-
- try
- let bufnum = bufnr(curNode.path.str(0))
-
- call curNode.rename(newNodePath)
- call s:renderView()
-
- "if the node is open in a buffer, ask the user if they want to
- "close that buffer
- if bufnum != -1
- let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
- call s:promptToDelBuffer(bufnum, prompt)
- endif
-
- call curNode.putCursorHere(1, 0)
-
- redraw
- catch /^NERDTree/
- call s:echoWarning("Node Not Renamed.")
- endtry
-endfunction
-
-" FUNCTION: s:showFileSystemMenu() {{{2
-function! s:showFileSystemMenu()
- let curNode = s:TreeFileNode.GetSelected()
- if curNode ==# {}
- call s:echo("Put the cursor on a node first" )
- return
- endif
-
-
- let prompt = "NERDTree Filesystem Menu\n" .
- \ "==========================================================\n".
- \ "Select the desired operation: \n" .
- \ " (a)dd a childnode\n".
- \ " (m)ove the current node\n".
- \ " (d)elete the current node\n"
- if s:Path.CopyingSupported()
- let prompt = prompt . " (c)opy the current node\n\n"
- else
- let prompt = prompt . " \n"
- endif
-
- echo prompt
-
- let choice = nr2char(getchar())
-
- if choice ==? "a"
- call s:insertNewNode()
- elseif choice ==? "m"
- call s:renameCurrent()
- elseif choice ==? "d"
- call s:deleteNode()
- elseif choice ==? "c" && s:Path.CopyingSupported()
- call s:copyNode()
- endif
+ let mc = s:MenuController.New(s:MenuItem.AllEnabled())
+ call mc.showMenu()
endfunction
" FUNCTION: s:toggleIgnoreFilter() {{{2
@@ -3802,7 +3882,7 @@ function! s:upDir(keepState)
let oldRoot = b:NERDTreeRoot
if empty(b:NERDTreeRoot.parent)
- let path = b:NERDTreeRoot.path.getPathTrunk()
+ let path = b:NERDTreeRoot.path.getParent()
let newRoot = s:TreeDirNode.New(path)
call newRoot.open()
call newRoot.transplantChild(b:NERDTreeRoot)