commit 0fa3d3718bd186f5b8632478f4fbab9de12e1ee3
parent 6aee8a426017cfa7cc538df906dc07e2e7e29504
Author: klewer-martin <martin.cachari@gmail.com>
Date: Fri, 22 Apr 2022 18:34:14 -0300
Added Mouse support, new functions, added Coord
New functions introduced to make interacting with the entries easier,
select_next, select_prev, select_index;
Added mouse support; this was possible by using the previous functions
as well as new ones created specifically to resolve this problem, i.e.
entry_at or hover_at.
Diffstat:
M | main.c | | | 83 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++----------------------- |
M | menu.c | | | 93 | ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++----------------- |
M | menu.h | | | 22 | +++++++++++++++++----- |
A | util.h | | | 8 | ++++++++ |
4 files changed, 157 insertions(+), 49 deletions(-)
diff --git a/main.c b/main.c
@@ -6,13 +6,37 @@
#include "menu.h"
#define FONT_SIZE 12
-#define FONT_NAME "/home/mk/.local/share/fonts/VictorMono-Bold.ttf"
+#define FONT_NAME "./VictorMono-Bold.ttf"
#define WIN_DEFAULT_W 800
#define WIN_DEFAULT_H 600
+static char *entries_text[TOTAL_ENTRIES] = {
+ "Bubble sort",
+ "Bubble sort (improved)",
+ "Insertion sort",
+ "Binary insertion sort",
+ "Merge sort",
+ "Quick sort",
+ "Quick sort (dual pivots)",
+ "Quick sort (LR pointers)",
+ "Quick sort (LL pointers)",
+ "Shell sort",
+ "Radix sort",
+ "Heap sort",
+ "Cocktail shaker sort",
+ "Gnome sort",
+ "Odd-even sort",
+ "Tim sort",
+ "Bogo sort",
+ "Stooge sort",
+ "Spaghetti sort"
+};
+
int win_w, win_h;
TTF_Font *font;
+int x, y;
+Uint32 buttons;
int main (void) {
SDL_Window *win;
@@ -42,35 +66,29 @@ int main (void) {
win_w = WIN_DEFAULT_W;
win_h = WIN_DEFAULT_H;
- Entry entries[TOTAL_ENTRIES] = {0};
+ Entry entries[TOTAL_ENTRIES];
for(i = 0; i < TOTAL_ENTRIES; i++) {
- entries[i].selected = false;
- entries[i].index = i;
+ entries[i] = (Entry) {
+ .text = entries_text[i],
+ .selected = false,
+ .hover = false,
+ .index = i,
+ };
}
- entries[0].text = "Bubble sort";
- entries[1].text = "Bubble sort (improved)";
- entries[2].text = "Insertion sort";
- entries[3].text = "Binary insertion sort";
- entries[4].text = "Merge sort";
- entries[5].text = "Quick sort";
- entries[6].text = "Quick sort (dual pivots)";
- entries[7].text = "Quick sort (LR pointers)";
- entries[8].text = "Quick sort (LL pointers)";
- entries[9].text = "Shell sort";
- entries[10].text = "Radix sort";
- entries[11].text = "Heap sort";
- entries[12].text = "Cocktail shaker sort";
- entries[13].text = "Gnome sort";
- entries[14].text = "Odd-even sort";
- entries[15].text = "Tim sort";
- entries[16].text = "Bogo sort";
- entries[17].text = "Stooge sort";
- entries[18].text = "Spaghetti sort";
+ /* size_t len, len_max; */
+ /* for(i = len = len_max = 0; i < TOTAL_ENTRIES; i++, len = strlen(entries_text[i])) */
+ /* len_max = (len > len_max) ? len : len_max; */
+
+ /* for(i = 0; i < TOTAL_ENTRIES; i++) { */
+ /* entries[i].selected = false; */
+ /* strcpy(entries.text, entries_text[i]); */
+ /* } */
entries[0].selected = true;
SDL_Keymod mod;
+ size_t index = TOTAL_ENTRIES;
while(run) {
while(SDL_PollEvent(&event)) {
switch(event.type) {
@@ -82,6 +100,9 @@ int main (void) {
/* printf("SDL_GetModState() == %X\n", SDL_GetModState()); */
mod = SDL_GetModState();
switch(event.key.keysym.scancode) {
+ case SDL_SCANCODE_Q:
+ run = false;
+ break;
case SDL_SCANCODE_J:
case SDL_SCANCODE_DOWN:
if(mod == KMOD_NONE) select_next(entries);
@@ -98,6 +119,13 @@ int main (void) {
default: break;
}
break;
+ case SDL_MOUSEBUTTONDOWN:
+ index = entry_at(entries, event.button.x, event.button.y);
+ if(index != TOTAL_ENTRIES) {
+ printf("%s\n", entries[index].text);
+ select_index(entries, index);
+ }
+ break;
case SDL_WINDOWEVENT:
switch(event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
@@ -110,11 +138,18 @@ int main (void) {
}
}
+ SDL_PumpEvents(); // make sure we have the latest mouse state.
+
+ buttons = SDL_GetMouseState(&x, &y);
+ hover_at(entries, x, y);
+
SDL_SetRenderDrawColor(rend, 32, 32, 32, 0);
SDL_RenderClear(rend);
- for(i = 0; i < TOTAL_ENTRIES; i++)
+ compute_entries_pos(entries, win_w, win_h);
+ for(i = 0; i < TOTAL_ENTRIES; i++) {
draw_entry(rend, font, win_w, win_h, entries[i]);
+ }
SDL_RenderPresent(rend);
SDL_Delay(1);
diff --git a/menu.c b/menu.c
@@ -1,42 +1,96 @@
#include "menu.h"
+/* void Entry_new(Entry *entry, Entry values) { */
+/* if(!(entry = (Entry)malloc(sizeof(struct _Entry)))) return; */
+
+/* strcpy(entry->text, values.text); */
+/* entry->selected = values.selected; */
+/* } */
+
/* Finds the selected entry then selects next */
-void select_next(Entry entries[]) {
+void select_next(Entry *entries) {
for(int i = 0; i < TOTAL_ENTRIES; i++) {
if(entries[i].selected == true) {
entries[i].selected = false;
- if((i + 1) < TOTAL_ENTRIES) entries[i + 1].selected = true;
- else entries[0].selected = true;
- return;
+ if((i + 1) == TOTAL_ENTRIES) entries[0].selected = true;
+ else entries[i + 1].selected = true;
+ i++;
+ continue;
}
+ entries[i].selected = false;
}
}
/* Finds the selected entry then selects previous */
-void select_prev(Entry entries[]) {
+void select_prev(Entry *entries) {
for(int i = 0; i < TOTAL_ENTRIES; i++) {
if(entries[i].selected == true) {
entries[i].selected = false;
- if(i == 0) entries[TOTAL_ENTRIES - 1].selected = true;
+ if(i == 0) {
+ entries[TOTAL_ENTRIES - 1].selected = true;
+ break;
+ }
else entries[i - 1].selected = true;
- return;
}
}
}
-void draw_entry(SDL_Renderer *rend, TTF_Font *font, int win_w, int win_h, Entry entry) {
+void select_index(Entry *entries, size_t index) {
+ size_t i;
+ for(i = 0; i < TOTAL_ENTRIES; i++) {
+ if(entries[i].index == index) entries[i].selected = true;
+ else if(entries[i].selected == true) entries[i].selected = false;
+ }
+}
+
+size_t entry_at(Entry *entries, int x, int y) {
+ size_t i;
+
+ for(i = 0; i < TOTAL_ENTRIES; i++)
+ if((y < entries[i].pos.y) && (y > (entries[i].pos.y - BAR_H)))
+ return i;
+
+ return TOTAL_ENTRIES;
+}
+
+void compute_entries_pos(Entry *entries, int win_w, int win_h) {
+ int first_entry_pos_y, win_center_y;
+ size_t i;
+
+ win_center_y = (win_h / 2);
+ first_entry_pos_y = win_center_y -
+ ((((BAR_H + ELEMENTS_PADDING) * TOTAL_ENTRIES) - ELEMENTS_PADDING) / 2) + BAR_H;
+
+ for(i = 0; i < TOTAL_ENTRIES; i++) {
+ entries[i].pos.x = BAR_BORDER;
+ entries[i].pos.y = (first_entry_pos_y + (entries[i].index * (ELEMENTS_PADDING + BAR_H)));
+ }
+}
+
+void hover_entry(Entry *entries, size_t index) {
+ size_t i;
+
+ for(i = 0; i < TOTAL_ENTRIES; i++)
+ entries[i].hover = ((i == index) ? true : false);
+}
+
+void hover_at(Entry *entries, int x, int y) {
+ size_t i;
+
+ for(i = 0; i < TOTAL_ENTRIES; i++) {
+ if((y < entries[i].pos.y) && (y > (entries[i].pos.y - BAR_H)))
+ entries[i].hover = true;
+ else entries[i].hover = false;
+ }
+}
+
+void draw_entry(SDL_Renderer *rend, TTF_Font *font, int win_w, int win_h, const Entry entry) {
SDL_Surface *text_surface;
SDL_Texture *text_texture;
SDL_Rect text_rect, box;
SDL_Color text_color, text_color_shadow;
- int first_entry_y_pos, win_center_y;
int text_w, text_h;
- win_center_y = (win_h / 2);
- first_entry_y_pos = win_center_y -
- ((((BAR_H + ELEMENTS_PADDING) * TOTAL_ENTRIES) - ELEMENTS_PADDING) / 2) +
- BAR_H + (entry.index * (ELEMENTS_PADDING + BAR_H));
-
text_color_shadow.r = (char)(SHADOW_COLOR >> 16) & 0xFF;
text_color_shadow.g = (char)(SHADOW_COLOR >> 8) & 0xFF;
text_color_shadow.b = (char)(SHADOW_COLOR) & 0xFF;
@@ -46,13 +100,13 @@ void draw_entry(SDL_Renderer *rend, TTF_Font *font, int win_w, int win_h, Entry
text_color.b = (char)(FONT_COLOR) & 0xFF;
box.x = BAR_BORDER;
- box.y = first_entry_y_pos;
+ box.y = entry.pos.y;
box.w = win_w - (BAR_BORDER * 2);
box.h = -BAR_H;
- SDL_SetRenderDrawColor(rend, UNHEX(entry.selected ? SEL_COLOR : NORM_COLOR));
-
+ SDL_SetRenderDrawColor(rend, UNHEX(entry.selected ? SEL_COLOR : entry.hover ? HOVER_COLOR : NORM_COLOR));
SDL_RenderFillRect(rend, &box);
+
TTF_SizeText(font, entry.text, &text_w, &text_h);
/* Draw shadow */
@@ -61,7 +115,7 @@ void draw_entry(SDL_Renderer *rend, TTF_Font *font, int win_w, int win_h, Entry
text_texture = SDL_CreateTextureFromSurface(rend, text_surface);
text_rect.x = (win_w / 2) - (text_w / 2) + 2;
- text_rect.y = first_entry_y_pos - (BAR_H + 1) + 2;
+ text_rect.y = entry.pos.y - (BAR_H + 1) + 2;
text_rect.w = text_surface->w;
text_rect.h = text_surface->h;
@@ -74,7 +128,7 @@ void draw_entry(SDL_Renderer *rend, TTF_Font *font, int win_w, int win_h, Entry
text_texture = SDL_CreateTextureFromSurface(rend, text_surface);
text_rect.x = (win_w / 2) - (text_w / 2);
- text_rect.y = first_entry_y_pos - (BAR_H + 1);
+ text_rect.y = entry.pos.y - (BAR_H + 1);
text_rect.w = text_surface->w;
text_rect.h = text_surface->h;
@@ -82,4 +136,3 @@ void draw_entry(SDL_Renderer *rend, TTF_Font *font, int win_w, int win_h, Entry
SDL_DestroyTexture(text_texture);
SDL_FreeSurface(text_surface);
}
-
diff --git a/menu.h b/menu.h
@@ -7,6 +7,8 @@
#include <stdbool.h>
#include <stdlib.h>
+#include "util.h"
+
#define FONT_COLOR 0xFFFCF9
#define SHADOW_COLOR 0x000000
@@ -17,7 +19,8 @@
#define ELEMENTS_PADDING 3
#define NORM_COLOR 0x010101FF
-#define SEL_COLOR 0xCC0000FF
+#define SEL_COLOR 0xEE0000FF
+#define HOVER_COLOR 0x444444FF
#define WIN_DEFAULT_W 800
#define WIN_DEFAULT_H 600
@@ -30,12 +33,21 @@
typedef struct Entry {
char *text;
- bool selected;
+ bool selected, hover;
size_t index;
+ Coord pos;
} Entry;
-void select_prev(Entry []);
-void select_next(Entry []);
-void draw_entry(SDL_Renderer *, TTF_Font *, int, int, Entry);
+void select_prev(Entry *);
+void select_next(Entry *);
+void select_index(Entry *, size_t i);
+void draw_entry(SDL_Renderer *, TTF_Font *, int, int, const Entry);
+
+void Entry_new(Entry *);
+size_t entry_at(Entry *, int, int);
+void hover_at(Entry *, int, int);
+void hover_entry(Entry *, size_t);
+void compute_entries_pos(Entry *, int, int);
+
#endif
diff --git a/util.h b/util.h
@@ -0,0 +1,8 @@
+#ifndef _UTIL_H_
+#define _UTIL_H_
+
+typedef struct _Coord {
+ int x, y;
+} Coord;
+
+#endif