ded

Dramatic EDitor
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commit 7665e604fa50c97372554e73e0a14376c67ad2c6
parent a9f34c1e708b30734800beb9e514000ae95ea094
Author: rexim <reximkut@gmail.com>
Date:   Tue, 10 Jan 2023 13:13:48 +0700

Remove redundant code

Diffstat:
Mshaders/simple_image.frag | 1-
Msrc/main.c | 4----
Msrc/simple_renderer.c | 6------
Msrc/simple_renderer.h | 1-
4 files changed, 0 insertions(+), 12 deletions(-)
diff --git a/shaders/simple_image.frag b/shaders/simple_image.frag
@@ -6,5 +6,4 @@ in vec2 out_uv;
 
 void main() {
     gl_FragColor = texture(image, out_uv);
-    // gl_FragColor = vec4(out_uv, 0, 1);
 }
diff --git a/src/main.c b/src/main.c
@@ -79,8 +79,6 @@ void render_file_browser(SDL_Window *window, Free_Glyph_Atlas *atlas, Simple_Ren
 
     float max_line_len = 0.0f;
 
-    simple_renderer_use(sr);
-
     sr->resolution = vec2f(w, h);
     sr->time = (float) SDL_GetTicks() / 1000.0f;
 
@@ -142,8 +140,6 @@ void render_editor(SDL_Window *window, Free_Glyph_Atlas *atlas, Simple_Renderer 
 
     float max_line_len = 0.0f;
 
-    simple_renderer_use(sr);
-
     sr->resolution = vec2f(w, h);
     sr->time = (float) SDL_GetTicks() / 1000.0f;
 
diff --git a/src/simple_renderer.c b/src/simple_renderer.c
@@ -198,12 +198,6 @@ void simple_renderer_init(Simple_Renderer *sr,
     }
 }
 
-void simple_renderer_use(const Simple_Renderer *sr)
-{
-    glBindVertexArray(sr->vao);
-    glBindBuffer(GL_ARRAY_BUFFER, sr->vbo);
-}
-
 void simple_renderer_vertex(Simple_Renderer *sr,
                             Vec2f p, Vec4f c, Vec2f uv)
 {
diff --git a/src/simple_renderer.h b/src/simple_renderer.h
@@ -63,7 +63,6 @@ void simple_renderer_init(Simple_Renderer *sr,
                           const char *image_frag_file_path,
                           const char *epic_frag_file_path);
 
-void simple_renderer_use(const Simple_Renderer *sr);
 void simple_renderer_vertex(Simple_Renderer *sr,
                             Vec2f p, Vec4f c, Vec2f uv);
 void simple_renderer_set_shader(Simple_Renderer *sr, Simple_Shader shader);