ded

Dramatic EDitor
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shaders/simple_image.frag (121B)
   1 #version 330 core
   2 
   3 uniform sampler2D image;
   4 
   5 in vec2 out_uv;
   6 
   7 void main() {
   8     gl_FragColor = texture(image, out_uv);
   9 }