commit cd1f2c803ec485074af070a2fe942a029775e5bd
parent e9d3f72d9c955d12630278a823614af49fbe9c5b
Author: Jason Franklin <lifecrisis@users.noreply.github.com>
Date: Sat, 15 Sep 2018 10:18:09 -0400
Fix the <C-J>, <C-K>, J, and K default mappings (#886)
These mappings currently fail on cascades. This pull request fixes
this problem.
Diffstat:
3 files changed, 94 insertions(+), 108 deletions(-)
diff --git a/autoload/nerdtree/ui_glue.vim b/autoload/nerdtree/ui_glue.vim
@@ -348,35 +348,6 @@ function! s:handleMiddleMouse()
endif
endfunction
-" FUNCTION: s:jumpToChild(direction) {{{2
-" Args:
-" direction: 0 if going to first child, 1 if going to last
-function! s:jumpToChild(currentNode, direction)
- if a:currentNode.isRoot()
- return nerdtree#echo("cannot jump to " . (a:direction ? "last" : "first") . " child")
- end
- let dirNode = a:currentNode.parent
- let childNodes = dirNode.getVisibleChildren()
-
- let targetNode = childNodes[0]
- if a:direction
- let targetNode = childNodes[len(childNodes) - 1]
- endif
-
- if targetNode.equals(a:currentNode)
- let siblingDir = a:currentNode.parent.findOpenDirSiblingWithVisibleChildren(a:direction)
- if siblingDir != {}
- let indx = a:direction ? siblingDir.getVisibleChildCount()-1 : 0
- let targetNode = siblingDir.getChildByIndex(indx, 1)
- endif
- endif
-
- call targetNode.putCursorHere(1, 0)
-
- call b:NERDTree.ui.centerView()
-endfunction
-
-
" FUNCTION: nerdtree#ui_glue#invokeKeyMap(key) {{{1
"this is needed since I cant figure out how to invoke dict functions from a
"key map
@@ -384,41 +355,55 @@ function! nerdtree#ui_glue#invokeKeyMap(key)
call g:NERDTreeKeyMap.Invoke(a:key)
endfunction
-" FUNCTION: s:jumpToFirstChild() {{{1
-" wrapper for the jump to child method
+" FUNCTION: s:jumpToFirstChild(node) {{{1
function! s:jumpToFirstChild(node)
call s:jumpToChild(a:node, 0)
endfunction
-" FUNCTION: s:jumpToLastChild() {{{1
-" wrapper for the jump to child method
+" FUNCTION: s:jumpToLastChild(node) {{{1
function! s:jumpToLastChild(node)
call s:jumpToChild(a:node, 1)
endfunction
+" FUNCTION: s:jumpToChild(node, last) {{{2
+" Jump to the first or last child node at the same file system level.
+"
+" Args:
+" node: the node on which the cursor currently sits
+" last: 1 (true) if jumping to last child, 0 (false) if jumping to first
+function! s:jumpToChild(node, last)
+ let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node
+
+ if l:node.isRoot()
+ return
+ endif
+
+ let l:parent = l:node.parent
+ let l:children = l:parent.getVisibleChildren()
+
+ let l:target = a:last ? l:children[len(l:children) - 1] : l:children[0]
+
+ call l:target.putCursorHere(1, 0)
+ call b:NERDTree.ui.centerView()
+endfunction
+
" FUNCTION: s:jumpToParent(node) {{{1
-" Move the cursor to the parent of the specified node. For a cascade, move to
-" the parent of the cascade's highest node. At the root, do nothing.
+" Move the cursor to the parent of the specified node. For a cascade, move to
+" the parent of the cascade's first node. At the root node, do nothing.
function! s:jumpToParent(node)
- let l:parent = a:node.parent
+ let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node
- " If "a:node" represents a directory, back out of its cascade.
- if a:node.path.isDirectory
- while !empty(l:parent) && !l:parent.isRoot()
- if index(l:parent.getCascade(), a:node) >= 0
- let l:parent = l:parent.parent
- else
- break
- endif
- endwhile
+ if l:node.isRoot()
+ return
endif
- if !empty(l:parent)
- call l:parent.putCursorHere(1, 0)
- call b:NERDTree.ui.centerView()
- else
+ if empty(l:node.parent)
call nerdtree#echo('could not jump to parent node')
+ return
endif
+
+ call l:node.parent.putCursorHere(1, 0)
+ call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: s:jumpToRoot() {{{1
@@ -438,19 +423,22 @@ function! s:jumpToPrevSibling(node)
call s:jumpToSibling(a:node, 0)
endfunction
-" FUNCTION: s:jumpToSibling(currentNode, forward) {{{2
-" moves the cursor to the sibling of the current node in the given direction
+" FUNCTION: s:jumpToSibling(node, forward) {{{2
+" Move the cursor to the next or previous node at the same file system level.
"
" Args:
-" forward: 1 if the cursor should move to the next sibling, 0 if it should
-" move back to the previous sibling
-function! s:jumpToSibling(currentNode, forward)
- let sibling = a:currentNode.findSibling(a:forward)
-
- if !empty(sibling)
- call sibling.putCursorHere(1, 0)
- call b:NERDTree.ui.centerView()
+" node: the node on which the cursor currently sits
+" forward: 0 to jump to previous sibling, 1 to jump to next sibling
+function! s:jumpToSibling(node, forward)
+ let l:node = a:node.path.isDirectory ? a:node.getCascadeRoot() : a:node
+ let l:sibling = l:node.findSibling(a:forward)
+
+ if empty(l:sibling)
+ return
endif
+
+ call l:sibling.putCursorHere(1, 0)
+ call b:NERDTree.ui.centerView()
endfunction
" FUNCTION: nerdtree#ui_glue#openBookmark(name) {{{1
diff --git a/lib/nerdtree/tree_dir_node.vim b/lib/nerdtree/tree_dir_node.vim
@@ -153,6 +153,32 @@ function! s:TreeDirNode.getCascade()
return [self] + visChild.getCascade()
endfunction
+" FUNCTION: TreeDirNode.getCascadeRoot() {{{1
+" Return the first directory node in the cascade in which this directory node
+" is rendered.
+function! s:TreeDirNode.getCascadeRoot()
+
+ " Don't search above the current NERDTree root node.
+ if self.isRoot()
+ return self
+ endif
+
+ let l:cascadeRoot = self
+ let l:parent = self.parent
+
+ while !empty(l:parent) && !l:parent.isRoot()
+
+ if index(l:parent.getCascade(), self) == -1
+ break
+ endif
+
+ let l:cascadeRoot = l:parent
+ let l:parent = l:parent.parent
+ endwhile
+
+ return l:cascadeRoot
+endfunction
+
" FUNCTION: TreeDirNode.getChildCount() {{{1
" Returns the number of children this node has
function! s:TreeDirNode.getChildCount()
diff --git a/lib/nerdtree/tree_file_node.vim b/lib/nerdtree/tree_file_node.vim
@@ -116,67 +116,39 @@ function! s:TreeFileNode.findNode(path)
return {}
endfunction
-" FUNCTION: TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction) {{{1
-"
-" Finds the next sibling for this node in the indicated direction. This sibling
-" must be a directory and may/may not have children as specified.
-"
-" Args:
-" direction: 0 if you want to find the previous sibling, 1 for the next sibling
-"
-" Return:
-" a treenode object or {} if no appropriate sibling could be found
-function! s:TreeFileNode.findOpenDirSiblingWithVisibleChildren(direction)
- " if we have no parent then we can have no siblings
- if self.parent != {}
- let nextSibling = self.findSibling(a:direction)
-
- while nextSibling != {}
- if nextSibling.path.isDirectory && nextSibling.hasVisibleChildren() && nextSibling.isOpen
- return nextSibling
- endif
- let nextSibling = nextSibling.findSibling(a:direction)
- endwhile
- endif
-
- return {}
-endfunction
-
" FUNCTION: TreeFileNode.findSibling(direction) {{{1
-"
-" Finds the next sibling for this node in the indicated direction
+" Find the next or previous sibling of this node.
"
" Args:
-" direction: 0 if you want to find the previous sibling, 1 for the next sibling
+" direction: 0 for previous, 1 for next
"
" Return:
-" a treenode object or {} if no sibling could be found
+" The next/previous TreeFileNode object or an empty dictionary if not found.
function! s:TreeFileNode.findSibling(direction)
- " if we have no parent then we can have no siblings
- if self.parent != {}
- " get the index of this node in its parents children
- let siblingIndx = self.parent.getChildIndex(self.path)
+ " There can be no siblings if there is no parent.
+ if empty(self.parent)
+ return {}
+ endif
+
+ let l:nodeIndex = self.parent.getChildIndex(self.path)
- if siblingIndx != -1
- " move a long to the next potential sibling node
- let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1
+ if l:nodeIndex == -1
+ return {}
+ endif
- " keep moving along to the next sibling till we find one that is valid
- let numSiblings = self.parent.getChildCount()
- while siblingIndx >= 0 && siblingIndx < numSiblings
+ " Get the next index to begin the search.
+ let l:nodeIndex += a:direction ? 1 : -1
- " if the next node is not an ignored node (i.e. wont show up in the
- " view) then return it
- if self.parent.children[siblingIndx].path.ignore(self.getNerdtree()) ==# 0
- return self.parent.children[siblingIndx]
- endif
+ while 0 <= l:nodeIndex && l:nodeIndex < self.parent.getChildCount()
- " go to next node
- let siblingIndx = a:direction ==# 1 ? siblingIndx+1 : siblingIndx-1
- endwhile
+ " Return the next node if it is not ignored.
+ if !self.parent.children[l:nodeIndex].path.ignore(self.getNerdtree())
+ return self.parent.children[l:nodeIndex]
endif
- endif
+
+ let l:nodeIndex += a:direction ? 1 : -1
+ endwhile
return {}
endfunction