commit c905a5d7b87051e574c2e72fae57e56c456ba2f4
parent 370eb5bcb44d7df6cd4512e05d4511fd479497d7
Author: Arvid Gerstmann <ag@arvid.io>
Date: Thu, 29 Nov 2018 15:17:39 +0100
Allow modification of menu keybindings (#923)
Diffstat:
3 files changed, 21 insertions(+), 3 deletions(-)
diff --git a/doc/NERDTree.txt b/doc/NERDTree.txt
@@ -605,6 +605,22 @@ menu item to execute executable files.
Related tags: |NERDTree-m| |NERDTreeApi|
+------------------------------------------------------------------------------
+ *NERDTreeMenu-j*
+Default key: j
+Map option: NERDTreeMenuDown
+Applies to: The NERD tree menu.
+
+Moves the cursor down.
+
+------------------------------------------------------------------------------
+ *NERDTreeMenu-k*
+Default key: k
+Map option: NERDTreeMenuUp
+Applies to: The NERD tree menu.
+
+Moves the cursor up.
+
==============================================================================
3. Customisation *NERDTreeOptions*
diff --git a/lib/nerdtree/menu_controller.vim b/lib/nerdtree/menu_controller.vim
@@ -49,7 +49,7 @@ endfunction
"FUNCTION: MenuController._echoPrompt() {{{1
function! s:MenuController._echoPrompt()
- echo "NERDTree Menu. Use j/k/enter and the shortcuts indicated"
+ echo "NERDTree Menu. Use " . g:NERDTreeMenuDown . "/" . g:NERDTreeMenuUp . "/enter and the shortcuts indicated"
echo "=========================================================="
for i in range(0, len(self.menuItems)-1)
@@ -71,9 +71,9 @@ endfunction
"change the selection (if appropriate) and return 1 if the user has made
"their choice, 0 otherwise
function! s:MenuController._handleKeypress(key)
- if a:key == 'j'
+ if a:key == g:NERDTreeMenuDown
call self._cursorDown()
- elseif a:key == 'k'
+ elseif a:key == g:NERDTreeMenuUp
call self._cursorUp()
elseif a:key == nr2char(27) "escape
let self.selection = -1
diff --git a/plugin/NERD_tree.vim b/plugin/NERD_tree.vim
@@ -148,6 +148,8 @@ call s:initVariable("g:NERDTreeMapToggleZoom", "A")
call s:initVariable("g:NERDTreeMapUpdir", "u")
call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U")
call s:initVariable("g:NERDTreeMapCWD", "CD")
+call s:initVariable("g:NERDTreeMenuDown", "j")
+call s:initVariable("g:NERDTreeMenuUp", "k")
"SECTION: Load class files{{{2
call nerdtree#loadClassFiles()