nerdtree

A tree explorer plugin for vim.
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commit af3ba1ef4eb2fd9023516bfb303b8f6f97924ecb
parent fa65ec60ea57d87bdf1e9907663796880dbc7c73
Author: Jason Franklin <j_fra@fastmail.us>
Date:   Fri,  5 Jan 2018 08:23:03 -0500

Revert the bugfix from pull request #785

The small change here reverts an attempted bugfix from #785.  That
change resulted in the unintended side-effect of closing other
children of the root whenever ":NERDTreeFind" was invoked.  This was
disruptive (as reported in #793), so a new method must be found to
solve the problem of ":NERDTreeFind" not opening newly created
files.

Fixes #793.

Diffstat:
Mlib/nerdtree/tree_dir_node.vim | 7-------
1 file changed, 0 insertions(+), 7 deletions(-)
diff --git a/lib/nerdtree/tree_dir_node.vim b/lib/nerdtree/tree_dir_node.vim
@@ -568,13 +568,6 @@ function! s:TreeDirNode.reveal(path, ...)
         throw "NERDTree.InvalidArgumentsError: " . a:path.str() . " should be under " . self.path.str()
     endif
 
-    " Refresh "self.children" to avoid missing paths created after this node
-    " was last opened.  If "self.children" is empty, the call to "open()" will
-    " initialize the children.
-    if !empty(self.children)
-        " Silence messages/errors. They were seen on the first open.
-        silent! call self._initChildren(1)
-    endif
     call self.open()
 
     if self.path.equals(a:path.getParent())