commit 9226eab2a873400e0debecfb2a344ae88731a5f0
parent e126b8745dc40931ae8da03d92c78264e8e4b029
Author: Phil Runninger <PhilRunninger@users.noreply.github.com>
Date: Mon, 22 Apr 2019 15:58:06 -0400
Allow multi-character DirArrows (#985)
* Add debugging messages to diagnose issue #931.
* Echo the CWD and NERDTree root too.
* Ensure DirArrows are trimmed to a single character.
Actually, it's up to the user to make sure it's a single character after
leading and trailing spaces are removed. Spaces need to be removed so
that an accurate level of indentation can be calculated.
* Remove debugging statements
* Simplify the algorithm for calculating indentation level.
1. Replace the DirArrows with a single space.
2. Count the leading spaces.
3. Divide by 2.
This allows users to specify multi-character arrows, where a spaces
prevent characters printing on top of each other.
Diffstat:
2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/lib/nerdtree/ui.vim b/lib/nerdtree/ui.vim
@@ -280,11 +280,10 @@ endfunction
" FUNCTION: s:UI._indentLevelFor(line) {{{1
function! s:UI._indentLevelFor(line)
- " have to do this work around because match() returns bytes, not chars
- let numLeadBytes = match(a:line, '\M\[^ '.g:NERDTreeDirArrowExpandable.g:NERDTreeDirArrowCollapsible.']')
- " The next line is a backward-compatible workaround for strchars(a:line(0:numLeadBytes-1]). strchars() is in 7.3+
- let leadChars = len(split(a:line[0:numLeadBytes-1], '\zs'))
-
+ " Replace multi-character DirArrows with a single space so the
+ " indentation calculation doesn't get messed up.
+ let l:line = substitute(substitute(a:line, g:NERDTreeDirArrowExpandable, ' ', ''), g:NERDTreeDirArrowCollapsible, ' ', '')
+ let leadChars = match(l:line, '\M\[^ ]')
return leadChars / s:UI.IndentWid()
endfunction
diff --git a/plugin/NERD_tree.vim b/plugin/NERD_tree.vim
@@ -77,6 +77,7 @@ else
call s:initVariable("g:NERDTreeDirArrowExpandable", "+")
call s:initVariable("g:NERDTreeDirArrowCollapsible", "~")
endif
+
call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1)
call s:initVariable("g:NERDTreeCascadeSingleChildDir", 1)