commit 60683f1ccef35b18124bae50d89817b81ef30d8d
parent eaf19734e73dbaa5b30f10591079043b0eba0aab
Author: pendulm <lonependulm@gmail.com>
Date: Mon, 22 Apr 2013 23:35:15 +0800
Fix typo Casade to Cascade
Diffstat:
3 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/doc/NERD_tree.txt b/doc/NERD_tree.txt
@@ -667,8 +667,8 @@ NERD tree. These options should be set in your vimrc.
|'NERDTreeDirArrows'| Tells the NERD tree to use arrows instead of
+ ~ chars when displaying directories.
-|'NERDTreeCasadeOpenSingleChildDir'|
- Casade open while selected directory has only
+|'NERDTreeCascadeOpenSingleChildDir'|
+ Cascade open while selected directory has only
one child that also is a directory.
|'NERDTreeAutoDeleteBuffer'| Tells the NERD tree to automatically remove
@@ -987,7 +987,7 @@ option: >
<
------------------------------------------------------------------------------
- *'NERDTreeCasadeOpenSingleChildDir'*
+ *'NERDTreeCascadeOpenSingleChildDir'*
Values: 0 or 1
Default: 1.
@@ -995,8 +995,8 @@ When opening dir nodes, this option tells NERDTree to recursively open dirs
that have only one child which is also a dir. NERDTree will stop when it finds
a dir that contains anything but another single dir. This option may be useful
for Java projects. Use one of the follow lines to set this option: >
- let NERDTreeCasadeOpenSingleChildDir=0
- let NERDTreeCasadeOpenSingleChildDir=1
+ let NERDTreeCascadeOpenSingleChildDir=0
+ let NERDTreeCascadeOpenSingleChildDir=1
<
------------------------------------------------------------------------------
diff --git a/lib/nerdtree/tree_dir_node.vim b/lib/nerdtree/tree_dir_node.vim
@@ -500,7 +500,7 @@ function! s:TreeDirNode.toggleOpen(...)
if self.isOpen ==# 1
call self.close()
else
- if g:NERDTreeCasadeOpenSingleChildDir == 0
+ if g:NERDTreeCascadeOpenSingleChildDir == 0
call self.open(opts)
else
call self.openAlong(opts)
diff --git a/plugin/NERD_tree.vim b/plugin/NERD_tree.vim
@@ -66,7 +66,7 @@ call s:initVariable("g:NERDTreeShowHidden", 0)
call s:initVariable("g:NERDTreeShowLineNumbers", 0)
call s:initVariable("g:NERDTreeSortDirs", 1)
call s:initVariable("g:NERDTreeDirArrows", !nerdtree#runningWindows())
-call s:initVariable("g:NERDTreeCasadeOpenSingleChildDir", 1)
+call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1)
if !exists("g:NERDTreeSortOrder")
let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']