nerdtree

A tree explorer plugin for vim.
Index Commits Files Refs
commit 36e440255045ff49641397490bdeb25cdef331f5
parent effb5d4de08d9ef7c3b7ffc2ad759d7947dc0728
Author: marty <martin_grenfell@msn.com>
Date:   Fri,  4 Sep 2009 00:36:01 +1200

update the API doc

Diffstat:
Mdoc/NERD_tree.txt | 13+++++++------
1 file changed, 7 insertions(+), 6 deletions(-)
diff --git a/doc/NERD_tree.txt b/doc/NERD_tree.txt
@@ -928,10 +928,6 @@ The NERD tree script allows you to add custom key mappings and menu items via a
 set of API calls. Any such scripts should be placed in ~/.vim/nerdtree_plugin/
 (*nix) or ~/vimfiles/nerdtree_plugin (windows).
 
-NERDTreeRender()                                            *NERDTreeRender()*
-    Re-renders the NERD tree buffer. Useful if you change the state of the
-    tree and you want to it to be reflected in the UI.
-
 ------------------------------------------------------------------------------
 4.1. Key map API                                           *NERDTreeKeymapAPI*
 
@@ -952,7 +948,7 @@ NERDTreeAddKeyMap({options})                             *NERDTreeAddKeyMap()*
         function! NERDTreeEchoCurrentNode()
             let n = g:NERDTreeFileNode.GetSelected()
             if n != {}
-                echomsg 'Current node: ' . n.path.str(0)
+                echomsg 'Current node: ' . n.path.str()
             endif
         endfunction
 <
@@ -994,7 +990,7 @@ NERDTreeAddMenuItem({options})                         *NERDTreeAddMenuItem()*
     "isActiveCallback" - a function that will be called to determine whether
     this menu item will be displayed or not. The callback function must return
     0 or 1.
-    "parent" - if a menu item belongs under a submenu then a parent key must be
+    "parent" - if the menu item belongs under a submenu then this key must be
     specified. This value for this key will be the object that
     was returned when the submenu was created with |NERDTreeAddSubmenu()|.
 
@@ -1042,6 +1038,11 @@ Where selecting "a (s)ub menu" will lead to a second menu: >
 When any of the 3 concrete menu items are selected the function "SomeFunction"
 will be called.
 
+------------------------------------------------------------------------------
+NERDTreeRender()                                            *NERDTreeRender()*
+    Re-renders the NERD tree buffer. Useful if you change the state of the
+    tree and you want to it to be reflected in the UI.
+
 ==============================================================================
 5. About                                                       *NERDTreeAbout*