dwm

my fork of dwm
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commit aa471f2d65688f8cf4944c073ff05224bfac8a9c
parent d37dfa1bedbfadb5d39aa1937e77d4fd44319018
Author: Anselm R. Garbe <arg@10kloc.org>
Date:   Fri, 25 Aug 2006 15:12:32 +0200

removed a bunch of lines, made mode symbols configurable
Diffstat:
Mconfig.arg.h | 2++
Mconfig.default.h | 2++
Mdraw.c | 9++-------
Mmain.c | 2+-
4 files changed, 7 insertions(+), 8 deletions(-)
diff --git a/config.arg.h b/config.arg.h
@@ -15,6 +15,8 @@ const char *tags[] = { "work", "net", "fnord", NULL };
 #define NORMFGCOLOR        "#cccccc"
 #define STATUSBGCOLOR        "#dddddd"
 #define STATUSFGCOLOR        "#222222"
+#define FLOATSYMBOL        "><"
+#define TILEDSYMBOL        "|="
 
 #define MODKEY            Mod1Mask
 #define MASTERW            60 /* percent */
diff --git a/config.default.h b/config.default.h
@@ -15,6 +15,8 @@ const char *tags[] = { "1", "2", "3", "4", "5", NULL };
 #define NORMFGCOLOR        "#cccccc"
 #define STATUSBGCOLOR        "#dddddd"
 #define STATUSFGCOLOR        "#222222"
+#define FLOATSYMBOL        "~"
+#define TILEDSYMBOL        "#"
 
 #define MODKEY            Mod1Mask
 #define MASTERW            60 /* percent */
diff --git a/draw.c b/draw.c
@@ -94,18 +94,13 @@ drawall()
 void
 drawstatus()
 {
-    static const char *mode[] = { "><", "|=" };
     int i, x;
 
     dc.x = dc.y = 0;
     dc.w = bw;
 
-    if(!modew)
-        modew = textw(mode[0]) > textw(mode[1]) ? textw(mode[0]) : textw(mode[1]);
-    drawtext(mode[arrange == dotile ? 1 : 0], dc.status, False);
-
-    dc.w = 0;
-    dc.x = modew;
+    drawtext(arrange == dotile ? TILEDSYMBOL : FLOATSYMBOL, dc.status, False);
+    dc.w = modew;
     for(i = 0; i < ntags; i++) {
         dc.x += dc.w;
         dc.w = textw(tags[i]);
diff --git a/main.c b/main.c
@@ -129,7 +129,7 @@ setup()
     dc.status[ColFG] = getcolor(STATUSFGCOLOR);
     setfont(FONT);
 
-    modew = 0;
+    modew = textw(FLOATSYMBOL) > textw(TILEDSYMBOL) ? textw(FLOATSYMBOL) : textw(TILEDSYMBOL);
     sx = sy = 0;
     sw = DisplayWidth(dpy, screen);
     sh = DisplayHeight(dpy, screen);