.config/picom/picom.conf (13946B)
1 ################################# 2 # Shadows # 3 ################################# 4 5 6 # Enabled client-side shadows on windows. Note desktop windows 7 # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, 8 # unless explicitly requested using the wintypes option. 9 # 10 # shadow = false 11 shadow = true; 12 13 # The blur radius for shadows, in pixels. (defaults to 12) 14 # shadow-radius = 12 15 shadow-radius = 7; 16 17 # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) 18 # shadow-opacity = 0.75 19 20 # The left offset for shadows, in pixels. (defaults to -15) 21 # shadow-offset-x = -15 22 shadow-offset-x = -7; 23 24 # The top offset for shadows, in pixels. (defaults to -15) 25 # shadow-offset-y = -15 26 shadow-offset-y = -7; 27 28 # Avoid drawing shadows on dock/panel windows. This option is deprecated, 29 # you should use the *wintypes* option in your config file instead. 30 # 31 # no-dock-shadow = false 32 33 # Don't draw shadows on drag-and-drop windows. This option is deprecated, 34 # you should use the *wintypes* option in your config file instead. 35 # 36 # no-dnd-shadow = false 37 38 # Red color value of shadow (0.0 - 1.0, defaults to 0). 39 # shadow-red = 0 40 41 # Green color value of shadow (0.0 - 1.0, defaults to 0). 42 # shadow-green = 0 43 44 # Blue color value of shadow (0.0 - 1.0, defaults to 0). 45 # shadow-blue = 0 46 47 # Do not paint shadows on shaped windows. Note shaped windows 48 # here means windows setting its shape through X Shape extension. 49 # Those using ARGB background is beyond our control. 50 # Deprecated, use 51 # shadow-exclude = 'bounding_shaped' 52 # or 53 # shadow-exclude = 'bounding_shaped && !rounded_corners' 54 # instead. 55 # 56 # shadow-ignore-shaped = '' 57 58 # Specify a list of conditions of windows that should have no shadow. 59 # 60 # examples: 61 # shadow-exclude = "n:e:Notification"; 62 # 63 # shadow-exclude = [] 64 shadow-exclude = [ 65 "name = 'Notification'", 66 "class_g = 'Conky'", 67 "class_g ?= 'Notify-osd'", 68 "class_g = 'Cairo-clock'", 69 "_GTK_FRAME_EXTENTS@:c" 70 ]; 71 72 # Specify a X geometry that describes the region in which shadow should not 73 # be painted in, such as a dock window region. Use 74 # shadow-exclude-reg = "x10+0+0" 75 # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. 76 # 77 # shadow-exclude-reg = "" 78 79 # Crop shadow of a window fully on a particular Xinerama screen to the screen. 80 # xinerama-shadow-crop = false 81 82 83 ################################# 84 # Fading # 85 ################################# 86 87 88 # Fade windows in/out when opening/closing and when opacity changes, 89 # unless no-fading-openclose is used. 90 # fading = false 91 fading = true 92 93 # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) 94 # fade-in-step = 0.028 95 fade-in-step = 0.03; 96 97 # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) 98 # fade-out-step = 0.03 99 fade-out-step = 0.03; 100 101 # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) 102 # fade-delta = 10 103 104 # Specify a list of conditions of windows that should not be faded. 105 # fade-exclude = [] 106 107 # Do not fade on window open/close. 108 # no-fading-openclose = false 109 110 # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. 111 # no-fading-destroyed-argb = false 112 113 114 ################################# 115 # Transparency / Opacity # 116 ################################# 117 118 119 # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) 120 # inactive-opacity = 1 121 inactive-opacity = 0.9; 122 123 # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) 124 # frame-opacity = 1.0 125 frame-opacity = 1.0; 126 127 # Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0) 128 # menu-opacity = 1.0 129 130 # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. 131 # inactive-opacity-override = true 132 inactive-opacity-override = false; 133 134 # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) 135 # active-opacity = 1.0 136 137 # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) 138 # inactive-dim = 0.0 139 140 # Specify a list of conditions of windows that should always be considered focused. 141 # focus-exclude = [] 142 focus-exclude = [ "class_g = 'Cairo-clock'" ]; 143 144 # Use fixed inactive dim value, instead of adjusting according to window opacity. 145 # inactive-dim-fixed = 1.0 146 147 # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, 148 # like `50:name *= "Firefox"`. picom-trans is recommended over this. 149 # Note we don't make any guarantee about possible conflicts with other 150 # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. 151 # example: 152 # opacity-rule = [ "80:class_g = 'URxvt'" ]; 153 # 154 # opacity-rule = [] 155 156 157 ################################# 158 # Background-Blurring # 159 ################################# 160 161 162 # Parameters for background blurring, see the *BLUR* section for more information. 163 # blur-method = 164 # blur-size = 12 165 # 166 # blur-deviation = false 167 168 blur: 169 { 170 method = "gaussian"; 171 size = 10; 172 deviation = 5.0; 173 }; 174 175 176 # Blur background of semi-transparent / ARGB windows. 177 # Bad in performance, with driver-dependent behavior. 178 # The name of the switch may change without prior notifications. 179 # 180 blur-background = false 181 182 # Blur background of windows when the window frame is not opaque. 183 # Implies: 184 # blur-background 185 # Bad in performance, with driver-dependent behavior. The name may change. 186 # 187 blur-background-frame = true 188 189 190 # Use fixed blur strength rather than adjusting according to window opacity. 191 blur-background-fixed = false 192 193 194 # Specify the blur convolution kernel, with the following format: 195 # example: 196 # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; 197 # 198 # blur-kern = '' 199 blur-kern = "3x3box"; 200 201 202 # Exclude conditions for background blur. 203 # blur-background-exclude = [] 204 blur-background-exclude = [ 205 "window_type = 'dock'", 206 "window_type = 'desktop'", 207 "_GTK_FRAME_EXTENTS@:c" 208 ]; 209 210 ################################# 211 # General Settings # 212 ################################# 213 214 # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. 215 # daemon = false 216 217 # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. 218 # `xrender` is the default one. 219 # 220 # backend = 'glx' 221 backend = "xrender"; 222 223 # Enable/disable VSync. 224 # vsync = false 225 vsync = true 226 227 # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. 228 # dbus = false 229 230 # Try to detect WM windows (a non-override-redirect window with no 231 # child that has 'WM_STATE') and mark them as active. 232 # 233 # mark-wmwin-focused = false 234 mark-wmwin-focused = true; 235 236 # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. 237 # mark-ovredir-focused = false 238 mark-ovredir-focused = true; 239 240 # Try to detect windows with rounded corners and don't consider them 241 # shaped windows. The accuracy is not very high, unfortunately. 242 # 243 # detect-rounded-corners = false 244 detect-rounded-corners = true; 245 246 # Detect '_NET_WM_OPACITY' on client windows, useful for window managers 247 # not passing '_NET_WM_OPACITY' of client windows to frame windows. 248 # 249 # detect-client-opacity = false 250 detect-client-opacity = true; 251 252 # Specify refresh rate of the screen. If not specified or 0, picom will 253 # try detecting this with X RandR extension. 254 # 255 # refresh-rate = 60 256 refresh-rate = 0 257 258 # Limit picom to repaint at most once every 1 / 'refresh_rate' second to 259 # boost performance. This should not be used with 260 # vsync drm/opengl/opengl-oml 261 # as they essentially does sw-opti's job already, 262 # unless you wish to specify a lower refresh rate than the actual value. 263 # 264 # sw-opti = 265 266 # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, 267 # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, 268 # provided that the WM supports it. 269 # 270 # use-ewmh-active-win = false 271 272 # Unredirect all windows if a full-screen opaque window is detected, 273 # to maximize performance for full-screen windows. Known to cause flickering 274 # when redirecting/unredirecting windows. 275 # 276 # unredir-if-possible = false 277 278 # Delay before unredirecting the window, in milliseconds. Defaults to 0. 279 # unredir-if-possible-delay = 0 280 281 # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. 282 # unredir-if-possible-exclude = [] 283 284 # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows 285 # in the same group focused at the same time. 286 # 287 # detect-transient = false 288 detect-transient = true 289 290 # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same 291 # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if 292 # detect-transient is enabled, too. 293 # 294 # detect-client-leader = false 295 detect-client-leader = true 296 297 # Resize damaged region by a specific number of pixels. 298 # A positive value enlarges it while a negative one shrinks it. 299 # If the value is positive, those additional pixels will not be actually painted 300 # to screen, only used in blur calculation, and such. (Due to technical limitations, 301 # with use-damage, those pixels will still be incorrectly painted to screen.) 302 # Primarily used to fix the line corruption issues of blur, 303 # in which case you should use the blur radius value here 304 # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, 305 # with a 5x5 one you use `--resize-damage 2`, and so on). 306 # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. 307 # 308 # resize-damage = 1 309 310 # Specify a list of conditions of windows that should be painted with inverted color. 311 # Resource-hogging, and is not well tested. 312 # 313 # invert-color-include = [] 314 315 # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. 316 # Might cause incorrect opacity when rendering transparent content (but never 317 # practically happened) and may not work with blur-background. 318 # My tests show a 15% performance boost. Recommended. 319 # 320 # glx-no-stencil = false 321 322 # GLX backend: Avoid rebinding pixmap on window damage. 323 # Probably could improve performance on rapid window content changes, 324 # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). 325 # Recommended if it works. 326 # 327 # glx-no-rebind-pixmap = false 328 329 # Disable the use of damage information. 330 # This cause the whole screen to be redrawn everytime, instead of the part of the screen 331 # has actually changed. Potentially degrades the performance, but might fix some artifacts. 332 # The opposing option is use-damage 333 # 334 # no-use-damage = false 335 use-damage = true 336 337 # Use X Sync fence to sync clients' draw calls, to make sure all draw 338 # calls are finished before picom starts drawing. Needed on nvidia-drivers 339 # with GLX backend for some users. 340 # 341 # xrender-sync-fence = false 342 343 # GLX backend: Use specified GLSL fragment shader for rendering window contents. 344 # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` 345 # in the source tree for examples. 346 # 347 # glx-fshader-win = '' 348 349 # Force all windows to be painted with blending. Useful if you 350 # have a glx-fshader-win that could turn opaque pixels transparent. 351 # 352 # force-win-blend = false 353 354 # Do not use EWMH to detect fullscreen windows. 355 # Reverts to checking if a window is fullscreen based only on its size and coordinates. 356 # 357 # no-ewmh-fullscreen = false 358 359 # Dimming bright windows so their brightness doesn't exceed this set value. 360 # Brightness of a window is estimated by averaging all pixels in the window, 361 # so this could comes with a performance hit. 362 # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) 363 # 364 # max-brightness = 1.0 365 366 # Make transparent windows clip other windows like non-transparent windows do, 367 # instead of blending on top of them. 368 # 369 # transparent-clipping = false 370 371 # Set the log level. Possible values are: 372 # "trace", "debug", "info", "warn", "error" 373 # in increasing level of importance. Case doesn't matter. 374 # If using the "TRACE" log level, it's better to log into a file 375 # using *--log-file*, since it can generate a huge stream of logs. 376 # 377 # log-level = "debug" 378 log-level = "warn"; 379 380 # Set the log file. 381 # If *--log-file* is never specified, logs will be written to stderr. 382 # Otherwise, logs will to written to the given file, though some of the early 383 # logs might still be written to the stderr. 384 # When setting this option from the config file, it is recommended to use an absolute path. 385 # 386 # log-file = '/path/to/your/log/file' 387 388 # Show all X errors (for debugging) 389 # show-all-xerrors = false 390 391 # Write process ID to a file. 392 # write-pid-path = '/path/to/your/log/file' 393 394 # Window type settings 395 # 396 # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: 397 # "unknown", "desktop", "dock", "toolbar", "menu", "utility", 398 # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", 399 # "tooltip", "notification", "combo", and "dnd". 400 # 401 # Following per window-type options are available: :: 402 # 403 # fade, shadow::: 404 # Controls window-type-specific shadow and fade settings. 405 # 406 # opacity::: 407 # Controls default opacity of the window type. 408 # 409 # focus::: 410 # Controls whether the window of this type is to be always considered focused. 411 # (By default, all window types except "normal" and "dialog" has this on.) 412 # 413 # full-shadow::: 414 # Controls whether shadow is drawn under the parts of the window that you 415 # normally won't be able to see. Useful when the window has parts of it 416 # transparent, and you want shadows in those areas. 417 # 418 # redir-ignore::: 419 # Controls whether this type of windows should cause screen to become 420 # redirected again after been unredirected. If you have unredir-if-possible 421 # set, and doesn't want certain window to cause unnecessary screen redirection, 422 # you can set this to `true`. 423 # 424 wintypes: 425 { 426 tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; 427 dock = { shadow = false; } 428 dnd = { shadow = false; } 429 popup_menu = { opacity = 0.8; } 430 dropdown_menu = { opacity = 0.8; } 431 };