commit aec872ab6881abc58df3ceaa7b344f9386ac07a3
parent e844a62d20ad98f76a9ea07a7553ca213717370f
Author: Alexey Kutepov <reximkut@gmail.com>
Date: Wed, 7 Jul 2021 16:59:12 +0700
Merge pull request #23 from tsoding/remove-sdl
Remove SDL renderer
Diffstat:
7 files changed, 10 insertions(+), 317 deletions(-)
diff --git a/build.sh b/build.sh
@@ -6,7 +6,7 @@ CC="${CXX:-cc}"
PKGS="sdl2 glew"
CFLAGS="-Wall -Wextra -std=c11 -pedantic -ggdb"
LIBS=-lm
-SRC="src/main.c src/la.c src/editor.c src/font.c src/sdl_extra.c src/file.c src/gl_extra.c"
+SRC="src/main.c src/la.c src/editor.c src/sdl_extra.c src/file.c src/gl_extra.c"
if [ `uname` = "Darwin" ]; then
CFLAGS+=" -framework OpenGL"
diff --git a/build_msvc.bat b/build_msvc.bat
@@ -9,4 +9,4 @@ set LIBS=dependencies\SDL2\lib\x64\SDL2.lib ^
dependencies\GLEW\lib\glew32s.lib ^
opengl32.lib User32.lib Gdi32.lib Shell32.lib
-cl.exe %CFLAGS% %INCLUDES% /Feded src\main.c src\la.c src\editor.c src\font.c src\sdl_extra.c src\file.c src\gl_extra.c /link %LIBS% -SUBSYSTEM:windows
+cl.exe %CFLAGS% %INCLUDES% /Feded src\main.c src\la.c src\editor.c src\sdl_extra.c src\file.c src\gl_extra.c /link %LIBS% -SUBSYSTEM:windows
diff --git a/src/font.c b/src/font.c
@@ -1,54 +0,0 @@
-#include "./font.h"
-#include "./sdl_extra.h"
-
-Font font_load_from_file(SDL_Renderer *renderer, const char *file_path)
-{
- Font font = {0};
-
- SDL_Surface *font_surface = surface_from_file(file_path);
- scc(SDL_SetColorKey(font_surface, SDL_TRUE, 0xFF000000));
- font.spritesheet = scp(SDL_CreateTextureFromSurface(renderer, font_surface));
- SDL_FreeSurface(font_surface);
-
- for (size_t ascii = ASCII_DISPLAY_LOW; ascii <= ASCII_DISPLAY_HIGH; ++ascii) {
- const size_t index = ascii - ASCII_DISPLAY_LOW;
- const size_t col = index % FONT_COLS;
- const size_t row = index / FONT_COLS;
- font.glyph_table[index] = (SDL_Rect) {
- .x = (int) col * FONT_CHAR_WIDTH,
- .y = (int) row * FONT_CHAR_HEIGHT,
- .w = FONT_CHAR_WIDTH,
- .h = FONT_CHAR_HEIGHT,
- };
- }
-
- return font;
-}
-
-void render_char(SDL_Renderer *renderer, const Font *font, char c, Vec2f pos, float scale)
-{
- const SDL_Rect dst = {
- .x = (int) floorf(pos.x),
- .y = (int) floorf(pos.y),
- .w = (int) floorf(FONT_CHAR_WIDTH * scale),
- .h = (int) floorf(FONT_CHAR_HEIGHT * scale),
- };
-
- size_t index = '?' - ASCII_DISPLAY_LOW;
- if (ASCII_DISPLAY_LOW <= c && c <= ASCII_DISPLAY_HIGH) {
- index = c - ASCII_DISPLAY_LOW;
- }
-
- scc(SDL_RenderCopy(renderer, font->spritesheet, &font->glyph_table[index], &dst));
-}
-
-void render_text_sized(SDL_Renderer *renderer, Font *font, const char *text, size_t text_size, Vec2f pos, Uint32 color, float scale)
-{
- set_texture_color(font->spritesheet, color);
-
- Vec2f pen = pos;
- for (size_t i = 0; i < text_size; ++i) {
- render_char(renderer, font, text[i], pen, scale);
- pen.x += FONT_CHAR_WIDTH * scale;
- }
-}
diff --git a/src/font.h b/src/font.h
@@ -1,28 +0,0 @@
-#ifndef FONT_H_
-#define FONT_H_
-
-#include <SDL2/SDL.h>
-
-#include "./la.h"
-
-#define FONT_WIDTH 128
-#define FONT_HEIGHT 64
-#define FONT_COLS 18
-#define FONT_ROWS 7
-#define FONT_CHAR_WIDTH (FONT_WIDTH / FONT_COLS)
-#define FONT_CHAR_HEIGHT (FONT_HEIGHT / FONT_ROWS)
-#define FONT_SCALE 5
-
-#define ASCII_DISPLAY_LOW 32
-#define ASCII_DISPLAY_HIGH 126
-
-typedef struct {
- SDL_Texture *spritesheet;
- SDL_Rect glyph_table[ASCII_DISPLAY_HIGH - ASCII_DISPLAY_LOW + 1];
-} Font;
-
-Font font_load_from_file(SDL_Renderer *renderer, const char *file_path);
-void render_char(SDL_Renderer *renderer, const Font *font, char c, Vec2f pos, float scale);
-void render_text_sized(SDL_Renderer *renderer, Font *font, const char *text, size_t text_size, Vec2f pos, Uint32 color, float scale);
-
-#endif // FONT_H_
diff --git a/src/main.c b/src/main.c
@@ -18,50 +18,24 @@
#include "./la.h"
#include "./sdl_extra.h"
#include "./gl_extra.h"
-#include "./font.h"
#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600
#define FPS 60
#define DELTA_TIME (1.0f / FPS)
+#define FONT_SCALE 5
+#define FONT_WIDTH 128
+#define FONT_HEIGHT 64
+#define FONT_COLS 18
+#define FONT_ROWS 7
+#define FONT_CHAR_WIDTH (FONT_WIDTH / FONT_COLS)
+#define FONT_CHAR_HEIGHT (FONT_HEIGHT / FONT_ROWS)
+
Editor editor = {0};
Vec2f camera_pos = {0};
Vec2f camera_vel = {0};
-Vec2f camera_project_point(SDL_Window *window, Vec2f point)
-{
- return vec2f_add(
- vec2f_sub(point, camera_pos),
- vec2f_mul(window_size(window), vec2fs(0.5f)));
-}
-
-
-void render_cursor(SDL_Renderer *renderer, SDL_Window *window, const Font *font)
-{
- const Vec2f pos =
- camera_project_point(
- window,
- vec2f((float) editor.cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
- (float) editor.cursor_row * FONT_CHAR_HEIGHT * FONT_SCALE));
-
- const SDL_Rect rect = {
- .x = (int) floorf(pos.x),
- .y = (int) floorf(pos.y),
- .w = FONT_CHAR_WIDTH * FONT_SCALE,
- .h = FONT_CHAR_HEIGHT * FONT_SCALE,
- };
-
- scc(SDL_SetRenderDrawColor(renderer, UNHEX(0xFFFFFFFF)));
- scc(SDL_RenderFillRect(renderer, &rect));
-
- const char *c = editor_char_under_cursor(&editor);
- if (c) {
- set_texture_color(font->spritesheet, 0xFF000000);
- render_char(renderer, font, *c, pos, FONT_SCALE);
- }
-}
-
void usage(FILE *stream)
{
fprintf(stream, "Usage: te [FILE-PATH]\n");
@@ -75,9 +49,6 @@ void usage(FILE *stream)
// TODO: Delete line
// TODO: Split the line on Enter
-#define OPENGL_RENDERER
-
-#ifdef OPENGL_RENDERER
void MessageCallback(GLenum source,
GLenum type,
GLuint id,
@@ -503,156 +474,3 @@ int main(int argc, char **argv)
return 0;
}
-#else
-// SDL
-int main(int argc, char **argv)
-{
- const char *file_path = NULL;
-
- if (argc > 1) {
- file_path = argv[1];
- }
-
- if (file_path) {
- FILE *file = fopen(file_path, "r");
- if (file != NULL) {
- editor_load_from_file(&editor, file);
- fclose(file);
- }
- }
-
- scc(SDL_Init(SDL_INIT_VIDEO));
-
- SDL_Window *window =
- scp(SDL_CreateWindow("Text Editor",
- 0, 0,
- SCREEN_WIDTH, SCREEN_HEIGHT,
- SDL_WINDOW_RESIZABLE));
-
- SDL_Renderer *renderer =
- scp(SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED));
-
-
- Font font = font_load_from_file(renderer, "./charmap-oldschool_white.png");
-
- bool quit = false;
- while (!quit) {
- const Uint32 start = SDL_GetTicks();
- SDL_Event event = {0};
- while (SDL_PollEvent(&event)) {
- switch (event.type) {
- case SDL_QUIT: {
- quit = true;
- }
- break;
-
- case SDL_KEYDOWN: {
- switch (event.key.keysym.sym) {
- case SDLK_BACKSPACE: {
- editor_backspace(&editor);
- }
- break;
-
- case SDLK_F2: {
- if (file_path) {
- editor_save_to_file(&editor, file_path);
- }
- }
- break;
-
- case SDLK_RETURN: {
- editor_insert_new_line(&editor);
- }
- break;
-
- case SDLK_DELETE: {
- editor_delete(&editor);
- }
- break;
-
- case SDLK_UP: {
- if (editor.cursor_row > 0) {
- editor.cursor_row -= 1;
- }
- }
- break;
-
- case SDLK_DOWN: {
- editor.cursor_row += 1;
- }
- break;
-
- case SDLK_LEFT: {
- if (editor.cursor_col > 0) {
- editor.cursor_col -= 1;
- }
- }
- break;
-
- case SDLK_RIGHT: {
- editor.cursor_col += 1;
- }
- break;
- }
- }
- break;
-
- case SDL_TEXTINPUT: {
- editor_insert_text_before_cursor(&editor, event.text.text);
- }
- break;
-
- case SDL_MOUSEBUTTONDOWN: {
- Vec2f mouse_click = vec2f((float) event.button.x, (float) event.button.y);
- switch(event.button.button) {
- case SDL_BUTTON_LEFT: {
- Vec2f cursor_click = vec2f_add(mouse_click, vec2f_sub(camera_pos, vec2f_div(window_size(window), vec2fs(2.0f))));
- if(cursor_click.x > 0.0f && cursor_click.y > 0.0f) {
- editor.cursor_col = (size_t) floorf(cursor_click.x / ((float) FONT_CHAR_WIDTH * FONT_SCALE));
- editor.cursor_row = (size_t) floorf(cursor_click.y / ((float) FONT_CHAR_HEIGHT * FONT_SCALE));
- }
- }
- break;
- }
- }
- break;
- }
- }
-
- {
- const Vec2f cursor_pos =
- vec2f((float) editor.cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
- (float) editor.cursor_row * FONT_CHAR_HEIGHT * FONT_SCALE);
-
- camera_vel = vec2f_mul(
- vec2f_sub(cursor_pos, camera_pos),
- vec2fs(2.0f));
-
- camera_pos = vec2f_add(camera_pos, vec2f_mul(camera_vel, vec2fs(DELTA_TIME)));
- }
-
-
- scc(SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0));
- scc(SDL_RenderClear(renderer));
-
- for (size_t row = 0; row < editor.size; ++row) {
- const Line *line = editor.lines + row;
- const Vec2f line_pos = camera_project_point(window, vec2f(0.0f, (float) row * FONT_CHAR_HEIGHT * FONT_SCALE));
- render_text_sized(renderer, &font, line->chars, line->size, line_pos, 0xFFFFFFFF, FONT_SCALE);
- }
- render_cursor(renderer, window, &font);
-
- SDL_RenderPresent(renderer);
-
- const Uint32 duration = SDL_GetTicks() - start;
- const Uint32 delta_time_ms = 1000 / FPS;
- if (duration < delta_time_ms) {
- SDL_Delay(delta_time_ms - duration);
- }
- }
-
- SDL_Quit();
-
- return 0;
-}
-#endif // OPENGL_RENDERER
diff --git a/src/sdl_extra.c b/src/sdl_extra.c
@@ -19,47 +19,6 @@ void *scp(void *ptr)
return ptr;
}
-SDL_Surface *surface_from_file(const char *file_path)
-{
- int width, height, n;
- unsigned char *pixels = stbi_load(file_path, &width, &height, &n, STBI_rgb_alpha);
- if (pixels == NULL) {
- fprintf(stderr, "ERROR: could not load file %s: %s\n",
- file_path, stbi_failure_reason());
- exit(1);
- }
-
-#if SDL_BYTEORDER == SDL_BIG_ENDIAN
- const Uint32 rmask = 0xff000000;
- const Uint32 gmask = 0x00ff0000;
- const Uint32 bmask = 0x0000ff00;
- const Uint32 amask = 0x000000ff;
-#else // little endian, like x86
- const Uint32 rmask = 0x000000ff;
- const Uint32 gmask = 0x0000ff00;
- const Uint32 bmask = 0x00ff0000;
- const Uint32 amask = 0xff000000;
-#endif
-
- const int depth = 32;
- const int pitch = 4*width;
-
- return scp(SDL_CreateRGBSurfaceFrom(
- (void*)pixels, width, height, depth, pitch,
- rmask, gmask, bmask, amask));
-}
-
-void set_texture_color(SDL_Texture *texture, Uint32 color)
-{
- scc(SDL_SetTextureColorMod(
- texture,
- (color >> (8 * 0)) & 0xff,
- (color >> (8 * 1)) & 0xff,
- (color >> (8 * 2)) & 0xff));
-
- scc(SDL_SetTextureAlphaMod(texture, (color >> (8 * 3)) & 0xff));
-}
-
Vec2f window_size(SDL_Window *window)
{
int w, h;
diff --git a/src/sdl_extra.h b/src/sdl_extra.h
@@ -17,8 +17,6 @@ void scc(int code);
// SDL Check Pointer
void *scp(void *ptr);
-SDL_Surface *surface_from_file(const char *file_path);
-void set_texture_color(SDL_Texture *texture, Uint32 color);
Vec2f window_size(SDL_Window *window);
#endif // SDL_EXTRA_H_