commit 9f299b0cd42e436d4d9459f7bbd682b606f0fd64
parent 0b7b6fdf7bceed017a907660e6a4794fe74a29db
Author: Alexey Kutepov <reximkut@gmail.com>
Date: Tue, 6 Jul 2021 23:20:10 +0700
Merge pull request #17 from tsoding/opengl-renderer
Finish the OpenGL Renderer
Diffstat:
6 files changed, 292 insertions(+), 61 deletions(-)
diff --git a/.gitignore b/.gitignore
@@ -1,4 +1,5 @@
te
+ded
SDL2
*.exe
*.obj
diff --git a/shaders/font.frag b/shaders/font.frag
@@ -14,13 +14,25 @@
uniform sampler2D font;
uniform float time;
+uniform vec2 resolution;
in vec2 uv;
-in float glyph_ch;
-in vec4 glyph_color;
+flat in int glyph_ch;
+in vec4 glyph_fg_color;
+in vec4 glyph_bg_color;
+
+float map01(float x)
+{
+ return (x + 1) / 2.0;
+}
+
+vec3 hsl2rgb(vec3 c) {
+ vec3 rgb = clamp(abs(mod(c.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0);
+ return c.z + c.y * (rgb-0.5)*(1.0-abs(2.0*c.z-1.0));
+}
void main() {
- int ch = int(glyph_ch);
+ int ch = glyph_ch;
if (!(ASCII_DISPLAY_LOW <= ch && ch <= ASCII_DISPLAY_HIGH)) {
ch = 63;
}
@@ -32,5 +44,8 @@ void main() {
vec2 size = vec2(FONT_CHAR_WIDTH_UV, -FONT_CHAR_HEIGHT_UV);
vec2 t = pos + size * uv;
- gl_FragColor = texture(font, t)* glyph_color;
+ vec4 tc = texture(font, t);
+ vec2 frag_uv = gl_FragCoord.xy / resolution;
+ vec4 rainbow = vec4(hsl2rgb(vec3((time + frag_uv.x + frag_uv.y), 0.5, 0.5)), 1.0);
+ gl_FragColor = glyph_bg_color * (1.0 - tc.x) + tc.x * glyph_fg_color * rainbow;
}
diff --git a/shaders/font.vert b/shaders/font.vert
@@ -8,25 +8,33 @@
#define FONT_CHAR_HEIGHT (FONT_HEIGHT / FONT_ROWS)
uniform vec2 resolution;
+uniform vec2 scale;
+uniform float time;
+uniform vec2 camera;
-layout(location = 0) in vec2 pos;
-layout(location = 1) in float scale;
-layout(location = 2) in float ch;
-layout(location = 3) in vec4 color;
+layout(location = 0) in ivec2 tile;
+layout(location = 1) in int ch;
+layout(location = 2) in vec4 fg_color;
+layout(location = 3) in vec4 bg_color;
out vec2 uv;
-out float glyph_ch;
-out vec4 glyph_color;
+flat out int glyph_ch;
+out vec4 glyph_fg_color;
+out vec4 glyph_bg_color;
vec2 project_point(vec2 point)
{
- return 2.0 * point / resolution;
+ return 2.0 * (point - camera) / resolution;
}
void main() {
uv = vec2(float(gl_VertexID & 1), float((gl_VertexID >> 1) & 1));
vec2 char_size = vec2(float(FONT_CHAR_WIDTH), float(FONT_CHAR_HEIGHT));
+ vec2 pos = tile * char_size * scale;
+
gl_Position = vec4(project_point(uv * char_size * scale + pos), 0.0, 1.0);
glyph_ch = ch;
- glyph_color = color;
+
+ glyph_fg_color = fg_color;
+ glyph_bg_color = bg_color;
}
diff --git a/src/la.c b/src/la.c
@@ -38,6 +38,48 @@ Vec2f vec2f_div(Vec2f a, Vec2f b)
return vec2f(a.x / b.x, a.y / b.y);
}
+//////////////////////////////
+
+Vec2i vec2i(int x, int y)
+{
+ return (Vec2i) {
+ .x = x,
+ .y = y,
+ };
+}
+
+Vec2i vec2is(int x)
+{
+ return vec2i(x, x);
+}
+
+Vec2i vec2i_add(Vec2i a, Vec2i b)
+{
+ return vec2i(a.x + b.x, a.y + b.y);
+}
+
+Vec2i vec2i_sub(Vec2i a, Vec2i b)
+{
+ return vec2i(a.x - b.x, a.y - b.y);
+}
+
+Vec2i vec2i_mul(Vec2i a, Vec2i b)
+{
+ return vec2i(a.x * b.x, a.y * b.y);
+}
+
+Vec2i vec2i_mul3(Vec2i a, Vec2i b, Vec2i c)
+{
+ return vec2i_mul(vec2i_mul(a, b), c);
+}
+
+Vec2i vec2i_div(Vec2i a, Vec2i b)
+{
+ return vec2i(a.x / b.x, a.y / b.y);
+}
+
+//////////////////////////////
+
Vec4f vec4f(float x, float y, float z, float w)
{
return (Vec4f) {
diff --git a/src/la.h b/src/la.h
@@ -14,6 +14,18 @@ Vec2f vec2f_mul3(Vec2f a, Vec2f b, Vec2f c);
Vec2f vec2f_div(Vec2f a, Vec2f b);
typedef struct {
+ int x, y;
+} Vec2i;
+
+Vec2i vec2i(int x, int y);
+Vec2i vec2is(int x);
+Vec2i vec2i_add(Vec2i a, Vec2i b);
+Vec2i vec2i_sub(Vec2i a, Vec2i b);
+Vec2i vec2i_mul(Vec2i a, Vec2i b);
+Vec2i vec2i_mul3(Vec2i a, Vec2i b, Vec2i c);
+Vec2i vec2i_div(Vec2i a, Vec2i b);
+
+typedef struct {
float x, y, z, w;
} Vec4f;
diff --git a/src/main.c b/src/main.c
@@ -75,7 +75,7 @@ void usage(FILE *stream)
// TODO: Delete line
// TODO: Split the line on Enter
-// #define OPENGL_RENDERER
+#define OPENGL_RENDERER
#ifdef OPENGL_RENDERER
void MessageCallback(GLenum source,
@@ -96,50 +96,60 @@ void MessageCallback(GLenum source,
}
typedef struct {
- Vec2f pos;
- float scale;
- float ch;
- Vec4f color;
+ Vec2i tile;
+ int ch;
+ Vec4f fg_color;
+ Vec4f bg_color;
} Glyph;
typedef enum {
- GLYPH_ATTR_POS = 0,
- GLYPH_ATTR_SCALE,
+ GLYPH_ATTR_TILE = 0,
GLYPH_ATTR_CH,
- GLYPH_ATTR_COLOR,
+ GLYPH_ATTR_FG_COLOR,
+ GLYPH_ATTR_BG_COLOR,
COUNT_GLYPH_ATTRS,
} Glyph_Attr;
typedef struct {
size_t offset;
- size_t comps;
+ GLint comps;
+ GLenum type;
} Glyph_Attr_Def;
static const Glyph_Attr_Def glyph_attr_defs[COUNT_GLYPH_ATTRS] = {
- [GLYPH_ATTR_POS] = {
- .offset = offsetof(Glyph, pos),
+ [GLYPH_ATTR_TILE] = {
+ .offset = offsetof(Glyph, tile),
.comps = 2,
- },
- [GLYPH_ATTR_SCALE] = {
- .offset = offsetof(Glyph, scale),
- .comps = 1,
+ .type = GL_INT
},
[GLYPH_ATTR_CH] = {
.offset = offsetof(Glyph, ch),
.comps = 1,
+ .type = GL_INT
+ },
+ [GLYPH_ATTR_FG_COLOR] = {
+ .offset = offsetof(Glyph, fg_color),
+ .comps = 4,
+ .type = GL_FLOAT
},
- [GLYPH_ATTR_COLOR] = {
- .offset = offsetof(Glyph, color),
+ [GLYPH_ATTR_BG_COLOR] = {
+ .offset = offsetof(Glyph, bg_color),
.comps = 4,
+ .type = GL_FLOAT
},
};
static_assert(COUNT_GLYPH_ATTRS == 4, "The amount of glyph vertex attributes have changed");
-#define GLYPH_BUFFER_CAP 1024
+#define GLYPH_BUFFER_CAP (640 * 1024)
Glyph glyph_buffer[GLYPH_BUFFER_CAP];
size_t glyph_buffer_count = 0;
+void glyph_buffer_clear(void)
+{
+ glyph_buffer_count = 0;
+}
+
void glyph_buffer_push(Glyph glyph)
{
assert(glyph_buffer_count < GLYPH_BUFFER_CAP);
@@ -154,27 +164,46 @@ void glyph_buffer_sync(void)
glyph_buffer);
}
-void gl_render_text(const char *text, size_t text_size,
- Vec2f pos, float scale, Vec4f color)
+void gl_render_text_sized(const char *text, size_t text_size, Vec2i tile, Vec4f fg_color, Vec4f bg_color)
{
for (size_t i = 0; i < text_size; ++i) {
- const Vec2f char_size = vec2f(FONT_CHAR_WIDTH, FONT_CHAR_HEIGHT);
- const Glyph glyph = {
- .pos = vec2f_add(pos, vec2f_mul3(char_size,
- vec2f((float) i, 0.0f),
- vec2fs(scale))),
- .scale = scale,
- .ch = (float) text[i],
- .color = color
- };
- glyph_buffer_push(glyph);
+ glyph_buffer_push((Glyph) {
+ .tile = vec2i_add(tile, vec2i((int) i, 0)),
+ .ch = text[i],
+ .fg_color = fg_color,
+ .bg_color = bg_color,
+ });
}
}
+void gl_render_text(const char *text, Vec2i tile, Vec4f fg_color, Vec4f bg_color)
+{
+ gl_render_text_sized(text, strlen(text), tile, fg_color, bg_color);
+}
+
+void gl_render_cursor()
+{
+ const char *c = editor_char_under_cursor(&editor);
+ Vec2i tile = vec2i((int) editor.cursor_col, -(int) editor.cursor_row);
+ gl_render_text_sized(c ? c : " ", 1, tile, vec4fs(0.0f), vec4fs(1.0f));
+}
+
+// OPENGL
int main(int argc, char **argv)
{
- (void) argc;
- (void) argv;
+ const char *file_path = NULL;
+
+ if (argc > 1) {
+ file_path = argv[1];
+ }
+
+ if (file_path) {
+ FILE *file = fopen(file_path, "r");
+ if (file != NULL) {
+ editor_load_from_file(&editor, file);
+ fclose(file);
+ }
+ }
scc(SDL_Init(SDL_INIT_VIDEO));
@@ -225,6 +254,8 @@ int main(int argc, char **argv)
GLint time_uniform;
GLint resolution_uniform;
+ GLint scale_uniform;
+ GLint camera_uniform;
// Initialize Shaders
{
@@ -246,15 +277,17 @@ int main(int argc, char **argv)
time_uniform = glGetUniformLocation(program, "time");
resolution_uniform = glGetUniformLocation(program, "resolution");
+ scale_uniform = glGetUniformLocation(program, "scale");
+ camera_uniform = glGetUniformLocation(program, "camera");
- glUniform2f(resolution_uniform, SCREEN_WIDTH, SCREEN_HEIGHT);
+ glUniform2f(scale_uniform, FONT_SCALE, FONT_SCALE);
}
// Init Font Texture
{
- const char *file_path = "charmap-oldschool_white.png";
+ const char *font_file_path = "charmap-oldschool_white.png";
int width, height, n;
- unsigned char *pixels = stbi_load(file_path, &width, &height, &n, STBI_rgb_alpha);
+ unsigned char *pixels = stbi_load(font_file_path, &width, &height, &n, STBI_rgb_alpha);
if (pixels == NULL) {
fprintf(stderr, "ERROR: could not load file %s: %s\n",
file_path, stbi_failure_reason());
@@ -299,24 +332,37 @@ int main(int argc, char **argv)
for (Glyph_Attr attr = 0; attr < COUNT_GLYPH_ATTRS; ++attr) {
glEnableVertexAttribArray(attr);
- glVertexAttribPointer(
- attr,
- glyph_attr_defs[attr].comps,
- GL_FLOAT,
- GL_FALSE,
- sizeof(Glyph),
- (void*) glyph_attr_defs[attr].offset);
+ switch (glyph_attr_defs[attr].type) {
+ case GL_FLOAT:
+ glVertexAttribPointer(
+ attr,
+ glyph_attr_defs[attr].comps,
+ glyph_attr_defs[attr].type,
+ GL_FALSE,
+ sizeof(Glyph),
+ (void*) glyph_attr_defs[attr].offset);
+ break;
+
+ case GL_INT:
+ glVertexAttribIPointer(
+ attr,
+ glyph_attr_defs[attr].comps,
+ glyph_attr_defs[attr].type,
+ sizeof(Glyph),
+ (void*) glyph_attr_defs[attr].offset);
+ break;
+
+ default:
+ assert(false && "unreachable");
+ exit(1);
+ }
glVertexAttribDivisor(attr, 1);
}
}
- const char *text = "Hello, World";
- Vec4f color = vec4f(1.0f, 0.0f, 0.0f, 1.0f);
- gl_render_text(text, strlen(text), vec2fs(0.0f), 5.0f, color);
- glyph_buffer_sync();
-
bool quit = false;
while (!quit) {
+ const Uint32 start = SDL_GetTicks();
SDL_Event event = {0};
while (SDL_PollEvent(&event)) {
switch (event.type) {
@@ -324,22 +370,129 @@ int main(int argc, char **argv)
quit = true;
}
break;
+
+ case SDL_KEYDOWN: {
+ switch (event.key.keysym.sym) {
+ case SDLK_BACKSPACE: {
+ editor_backspace(&editor);
+ }
+ break;
+
+ case SDLK_F2: {
+ if (file_path) {
+ editor_save_to_file(&editor, file_path);
+ }
+ }
+ break;
+
+ case SDLK_RETURN: {
+ editor_insert_new_line(&editor);
+ }
+ break;
+
+ case SDLK_DELETE: {
+ editor_delete(&editor);
+ }
+ break;
+
+ case SDLK_UP: {
+ if (editor.cursor_row > 0) {
+ editor.cursor_row -= 1;
+ }
+ }
+ break;
+
+ case SDLK_DOWN: {
+ editor.cursor_row += 1;
+ }
+ break;
+
+ case SDLK_LEFT: {
+ if (editor.cursor_col > 0) {
+ editor.cursor_col -= 1;
+ }
+ }
+ break;
+
+ case SDLK_RIGHT: {
+ editor.cursor_col += 1;
+ }
+ break;
+ }
+ }
+ break;
+
+ case SDL_TEXTINPUT: {
+ editor_insert_text_before_cursor(&editor, event.text.text);
+ }
+ break;
+
+ case SDL_MOUSEBUTTONDOWN: {
+ // TODO(#18): mouse click is broken, because the coordinates need to be mapped differently
+ // The feature was initially introduced in #14
+ }
+ break;
+ }
+ }
+
+ {
+ const Vec2f cursor_pos =
+ vec2f((float) editor.cursor_col * FONT_CHAR_WIDTH * FONT_SCALE,
+ (float) (-(int)editor.cursor_row) * FONT_CHAR_HEIGHT * FONT_SCALE);
+
+ camera_vel = vec2f_mul(
+ vec2f_sub(cursor_pos, camera_pos),
+ vec2fs(2.0f));
+
+ camera_pos = vec2f_add(camera_pos, vec2f_mul(camera_vel, vec2fs(DELTA_TIME)));
+ }
+
+ {
+ int w, h;
+ SDL_GetWindowSize(window, &w, &h);
+ // TODO(#19): update the viewport and the resolution only on actual window change
+ glViewport(0, 0, w, h);
+ glUniform2f(resolution_uniform, (float) w, (float) h);
+ }
+
+ glyph_buffer_clear();
+ {
+ for (size_t row = 0; row < editor.size; ++row) {
+ const Line *line = editor.lines + row;
+ gl_render_text_sized(line->chars, line->size, vec2i(0, -(int)row), vec4fs(1.0f), vec4fs(0.0f));
}
}
+ glyph_buffer_sync();
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUniform1f(time_uniform, (float) SDL_GetTicks() / 1000.0f);
+ glUniform2f(camera_uniform, camera_pos.x, camera_pos.y);
+
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, (GLsizei) glyph_buffer_count);
- glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, glyph_buffer_count);
+ glyph_buffer_clear();
+ {
+ gl_render_cursor();
+ }
+ glyph_buffer_sync();
+
+ glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 4, (GLsizei) glyph_buffer_count);
SDL_GL_SwapWindow(window);
+
+ const Uint32 duration = SDL_GetTicks() - start;
+ const Uint32 delta_time_ms = 1000 / FPS;
+ if (duration < delta_time_ms) {
+ SDL_Delay(delta_time_ms - duration);
+ }
}
return 0;
}
#else
+// SDL
int main(int argc, char **argv)
{
const char *file_path = NULL;
@@ -439,7 +592,7 @@ int main(int argc, char **argv)
case SDL_MOUSEBUTTONDOWN: {
Vec2f mouse_click = vec2f((float) event.button.x, (float) event.button.y);
- switch(event.button.button) {
+ switch(event.button.button) {
case SDL_BUTTON_LEFT: {
Vec2f cursor_click = vec2f_add(mouse_click, vec2f_sub(camera_pos, vec2f_div(window_size(window), vec2fs(2.0f))));
if(cursor_click.x > 0.0f && cursor_click.y > 0.0f) {