ded

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commit 9de5ffb5bc5e8295acca6b1f68fe58fadd4ee95e
parent 9b563abbcb4e8cf3fea942065097c8a7b18d85bd
Author: rexim <reximkut@gmail.com>
Date:   Fri, 17 Feb 2023 12:32:15 +0700

I'm pretty sure we don't use instanced rendering anymore

Diffstat:
Msrc/main.c | 10----------
1 file changed, 0 insertions(+), 10 deletions(-)
diff --git a/src/main.c b/src/main.c
@@ -142,16 +142,6 @@ int main(int argc, char **argv)
         return 1;
     }
 
-    if (!GLEW_ARB_draw_instanced) {
-        fprintf(stderr, "ARB_draw_instanced is not supported; game may not work properly!!\n");
-        return 1;
-    }
-
-    if (!GLEW_ARB_instanced_arrays) {
-        fprintf(stderr, "ARB_instanced_arrays is not supported; game may not work properly!!\n");
-        return 1;
-    }
-
     glEnable(GL_BLEND);
     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);