TA159

Notas, resueltos y trabajos practicos de la materia Sistemas Gráficos
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commit 2d1fd93b0b056000b789f2af1c99063de31e830a
parent 6e95f52f42a0680cb6cdb5ca47953262ff49ab53
Author: Martin Kloeckner <mjkloeckner@gmail.com>
Date:   Sat,  6 Jul 2024 18:55:09 -0300

do not print terrain material custon shader on console

Diffstat:
Mtp/src/scene.js | 4++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/tp/src/scene.js b/tp/src/scene.js
@@ -666,8 +666,8 @@ diffuseColor = vec4(color, 1.0);
 // diffuseColor = mix(grassColor, rockColor, smoothstep(0.0,5.0,vWorldPosition.y));`);
 
         // imprimimos el shader para debuggear
-        console.log(shader.vertexShader);
-        console.log(shader.fragmentShader);
+        // console.log(shader.vertexShader);
+        // console.log(shader.fragmentShader);
     };
     return customMaterial;
 }