commit 109082b49769570678b514c913dd39a943444053
parent 9c5a012df9e5cac7572d79cd729bfda801393f85
Author: Martin Kloeckner <mjkloeckner@gmail.com>
Date: Mon, 8 Jul 2024 18:24:59 -0300
Merge branch `main` into branch `shadows`
Diffstat:
14 files changed, 10 insertions(+), 123 deletions(-)
diff --git a/tp/src/assets/elevation_map.png b/tp/src/assets/elevation_map.png
Binary files differ.
diff --git a/tp/src/assets/elevation_map2.png b/tp/src/assets/elevation_map2.png
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diff --git a/tp/src/assets/elevation_map3.png b/tp/src/assets/elevation_map3.png
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diff --git a/tp/src/assets/pared-de-ladrillos.jpg b/tp/src/assets/pared_de_ladrillo.jpg
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diff --git a/tp/src/assets/tierraSeca.jpg b/tp/src/assets/tierra_seca.jpg
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diff --git a/tp/src/assets/tree_forbidden_zone_map.png b/tp/src/assets/tree_forbidden_zone_map.png
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diff --git a/tp/src/bridge.js b/tp/src/bridge.js
@@ -1,8 +1,8 @@
import * as THREE from 'three';
import { mergeGeometries } from 'three/addons/utils/BufferGeometryUtils.js';
-import tierraSecaUrl from './assets/tierraSeca.jpg'
-import ladrillosUrl from './assets/pared-de-ladrillos.jpg'
+import tierraSecaUrl from './assets/tierra_seca.jpg'
+import ladrillosUrl from './assets/pared_de_ladrillo.jpg'
const textures = {
tierra: { url: tierraSecaUrl, object: null },
diff --git a/tp/src/scene.js b/tp/src/scene.js
@@ -3,7 +3,6 @@ import * as dat from 'dat.gui';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
import { PointerLockControls } from 'three/addons/controls/PointerLockControls.js';
-import { vertexShader, fragmentShader } from '/src/shaders.js';
import Stats from 'three/examples/jsm/libs/stats.module.js';
diff --git a/tp/src/shaders.js b/tp/src/shaders.js
@@ -1,109 +0,0 @@
-export const vertexShader = `
- precision highp float;
-
- // Atributos de los vértices
- attribute vec3 position; // Posición del vértice
- attribute vec3 normal; // Normal del vértice
- attribute vec2 uv; // Coordenadas de textura
-
- // Uniforms
- uniform mat4 modelMatrix; // Matriz de transformación del objeto
- uniform mat4 viewMatrix; // Matriz de transformación de la cámara
- uniform mat4 projectionMatrix; // Matriz de proyección de la cámara
- uniform mat4 worldNormalMatrix; // Matriz de normales
-
- // Varying
- varying vec2 vUv; // Coordenadas de textura que se pasan al fragment shader
- varying vec3 vNormal; // Normal del vértice que se pasa al fragment shader
- varying vec3 vWorldPos; // Posición del vértice en el espacio de mundo
-
- void main() {
- // Lee la posición del vértice desde los atributos
- vec3 pos = position;
-
- // Se calcula la posición final del vértice
- // Se aplica la transformación del objeto, la de la cámara y la de proyección
- gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(pos, 1.0);
-
- // Se pasan las coordenadas de textura al fragment shader
- vUv = uv;
- vNormal = normalize(vec3(worldNormalMatrix * vec4(normal, 0.0)));
- vWorldPos = (modelMatrix * vec4(pos, 1.0)).xyz;
- }
-`;
-
-export const fragmentShader = `
- precision mediump float;
- varying vec2 vUv;
- varying vec3 vNormal;
- varying vec3 vWorldPos;
-
- uniform float scale;
- uniform float terrainAmplitude;
- uniform float terrainAmplitudeBottom;
- uniform float dirtStepWidth;
- uniform float rockStepWidth;
-
- uniform sampler2D dirtSampler;
- uniform sampler2D rockSampler;
- uniform sampler2D grassSampler;
-
- float normalize(float inputValue, float minValue, float maxValue) {
- return (inputValue - minValue) / (maxValue - minValue);
- }
-
- void main(void) {
- vec2 uv = vUv*8.0;
- vec2 uv2 = vUv*scale;
-
- float heightFactor = vWorldPos.y - terrainAmplitudeBottom;
- float heightFactorNormalized = normalize(heightFactor, 0.0, terrainAmplitude);
-
- vec3 grass = texture2D(grassSampler, uv).xyz;
- vec3 dirt = texture2D(dirtSampler, uv*4.0).xyz;
- vec3 rock = texture2D(rockSampler, uv).xyz;
-
- // muestreo de pasto a diferentes escalas, luego se combina con \`mix()\`
- vec3 grass1 = texture2D(grassSampler, uv2*1.00).xyz;
- vec3 grass2 = texture2D(grassSampler, uv2*3.13).xyz;
- vec3 grass3 = texture2D(grassSampler, uv2*2.37).xyz;
- vec3 colorGrass = mix(mix(grass1,grass2,0.5),grass3,0.3);
-
- // lo mismo para la textura de tierra
- vec3 dirt1 = texture2D(dirtSampler, uv2*3.77).xyz;
- vec3 dirt2 = texture2D(dirtSampler, uv2*1.58).xyz;
- vec3 dirt3 = texture2D(dirtSampler, uv2*1.00).xyz;
- vec3 colorDirt = mix(mix(dirt1, dirt2, 0.5), dirt3, 0.3);
-
- // lo mismo para la textura de roca
- vec3 rock1 = texture2D(rockSampler,uv2*0.40).xyz;
- vec3 rock2 = texture2D(rockSampler,uv2*2.38).xyz;
- vec3 rock3 = texture2D(rockSampler,uv2*3.08).xyz;
- vec3 colorRock = mix(mix(rock1, rock2, 0.5), rock3,0.5);
-
- float u = heightFactorNormalized;
-
- // float pi = 3.141592654;
- // float grassFactor = sin(pi*u);
- // float dirtFactor = abs(sin(2.0*pi));
- // float rockFactor = clamp(cos(2.0*pi*u), 0.0, 1.0);
-
- float width2 = rockStepWidth;
- float rockFactor = 2.00 - smoothstep(0.0, width2, u)
- - smoothstep(1.0, 1.00 - width2, u);
-
- float width = dirtStepWidth;
- float s1 = smoothstep(0.00, width, u);
- float s2 = smoothstep(width, width*2.0, u);
- float s3 = smoothstep(0.50, 0.50 + width, u);
- float s4 = smoothstep(0.50 + width, 0.50 + width*2.0, u);
- float dirtFactor = (s1 - s2) + (s3 - s4);
-
- float grassFactor = smoothstep(0.0, 0.35, u) - smoothstep(0.35, 1.00, u);
-
- vec3 colorDirtGrass = mix(colorDirt, colorGrass, grassFactor);
- vec3 colorDirtGrassDirt = mix(colorDirtGrass, colorDirt, dirtFactor);
- vec3 color = mix(colorDirtGrassDirt, colorRock, rockFactor);
-
- gl_FragColor = vec4(color, 1.0);
- }`;
diff --git a/tp/src/standalone/bridge.js b/tp/src/standalone/bridge.js
@@ -3,8 +3,8 @@ import * as dat from 'dat.gui';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { mergeGeometries } from 'three/addons/utils/BufferGeometryUtils.js';
-import tierraSecaUrl from '../assets/tierraSeca.jpg'
-import ladrillosUrl from '../assets/pared-de-ladrillos.jpg'
+import tierraSecaUrl from '../assets/tierra_seca.jpg'
+import ladrillosUrl from '../assets/pared_de_ladrillos.jpg'
const textures = {
tierra: { url: tierraSecaUrl, object: null },
diff --git a/tp/src/standalone/terrain.js b/tp/src/standalone/terrain.js
@@ -13,7 +13,7 @@ const amplitudeBottom = -1.00;
import tierraUrl from '../assets/tierra.jpg'
import rocaUrl from '../assets/roca.jpg'
import pastoUrl from '../assets/pasto.jpg'
-import elevationMapUrl from '../assets/elevation_map2.png'
+import elevationMapUrl from '../assets/elevation_map_wider_river.png'
const textures = {
tierra: { url: tierraUrl, object: null },
diff --git a/tp/src/standalone/track-map.js b/tp/src/standalone/track-map.js
@@ -14,8 +14,8 @@ const amplitudeBottom = -1.00;
import tierraUrl from '../assets/tierra.jpg'
import rocaUrl from '../assets/roca.jpg'
import pastoUrl from '../assets/pasto.jpg'
-import elevationMapUrl from '../assets/elevation_map2.png'
-import treeForbiddenMapUrl from '../assets/tree_forbidden_zone_map.png'
+import elevationMapUrl from '../assets/elevation_map_wider_river.png'
+import treeForbiddenMapUrl from '../assets/tree_forbidden_zone_map_wider_path.png'
const textures = {
tierra: { url: tierraUrl, object: null },
@@ -92,12 +92,10 @@ function isForbbidenPosition(position) {
const y = position.y;
const z = Math.floor(position.z);
- /*
if((y > 5.0) || (y < 2.65)){
console.log("(" + position.x + ", " + position.y + ", " + position.z + ") is not valid ");
return true;
}
- */
let pixelArray = getPixelXY(treesForbiddenMap, x, z);
const R = pixelArray[0]; // Red
diff --git a/tp/src/terrain.js b/tp/src/terrain.js
@@ -1,5 +1,4 @@
import * as THREE from 'three';
-import { vertexShader, fragmentShader } from '/src/shaders.js';
const widthSegments = 100;
const heightSegments = 100;
@@ -9,7 +8,7 @@ const amplitudeBottom = -1.00;
import rocaUrl from './assets/roca.jpg'
import pastoUrl from './assets/pasto.jpg'
import tierraUrl from './assets/tierra.jpg'
-import elevationMapUrl from './assets/elevation_map2.png'
+import elevationMapUrl from './assets/elevation_map_wider_river.png'
const textures = {
tierra: { url: tierraUrl, object: null },
diff --git a/tp/src/trees.js b/tp/src/trees.js
@@ -2,8 +2,8 @@ import * as THREE from 'three';
let treesForbiddenMapData, treesForbiddenMap, elevationMap, elevationMapData;
-import elevationMapUrl from './assets/elevation_map2.png'
-import treeForbiddenMapUrl from './assets/tree_forbidden_zone_map.png'
+import elevationMapUrl from './assets/elevation_map_wider_river.png'
+import treeForbiddenMapUrl from './assets/tree_forbidden_zone_map_wider_path.png'
const textures = {
elevationMap: { url: elevationMapUrl, object: null },